protected override void OnInitialize() { base.OnInitialize(); MovementComponent = this.GetDependency <MovementComponent>(); PathComponent = this.GetDependency <PathComponent>(); MovementComponent = this.GetDependency <MovementComponent>(); CombatComponent = this.GetDependency <CombatComponent>(); PhysicsSystem = Parent.Scene.GetSystem <PhysicsSystem>(); PhysicsComponent = this.GetDependency <PhysicsComponent>(); AttributesComponent = this.GetDependency <AttributesComponent>(); SpriteComponent = this.GetDependency <SpriteComponent>(); HealthBarComponent = this.GetDependency <HealthBarComponent>(); DamageComponent = this.GetDependency <DamageComponent>(); }
protected override void OnInitialize() { base.OnInitialize(); MovementComponent = this.GetDependency<MovementComponent>(); PathComponent = this.GetDependency<PathComponent>(); MovementComponent = this.GetDependency<MovementComponent>(); CombatComponent = this.GetDependency<CombatComponent>(); PhysicsSystem = Parent.Scene.GetSystem<PhysicsSystem>(); PhysicsComponent = this.GetDependency<PhysicsComponent>(); AttributesComponent = this.GetDependency<AttributesComponent>(); SpriteComponent = this.GetDependency<SpriteComponent>(); HealthBarComponent = this.GetDependency<HealthBarComponent>(); DamageComponent = this.GetDependency<DamageComponent>(); }