示例#1
0
        public DebugComponent(GameState State)
            : base(State)
        {
            this.DrawOrder = int.MaxValue;

            this.Font = CorvusGame.Instance.GlobalContent.Load<SpriteFont>("Fonts/TestFont");
            if(Directory.Exists(DATA_FOLDER_PATH)) {
                FileSystemWatcher fsw = new FileSystemWatcher(DATA_FOLDER_PATH);
                fsw.InternalBufferSize = 1024 * 256;
                fsw.IncludeSubdirectories = true;
                fsw.Changed += DataFileUpdate;
                fsw.Created += DataFileUpdate;
                fsw.EnableRaisingEvents = true;
            }
            SceneManager = CorvusGame.Instance.SceneManager;
            CorvusGame.Instance.Game.IsMouseVisible = true;

            this.Player = (CorvusPlayer)CorvusGame.Instance.Players.First();
            Bind ReloadLevelsBind = new Bind(Player.InputManager, ReloadPressed, false, Keys.F5);
            Player.InputManager.RegisterBind(ReloadLevelsBind);
            Bind ClearCameraBind = new Bind(Player.InputManager, ClearCameraPressed, false, Keys.F12);
            Player.InputManager.RegisterBind(ClearCameraBind);
            Bind ToggleGeometryBind = new Bind(Player.InputManager, ToggleGeometryPressed, false, Keys.F11);
            Player.InputManager.RegisterBind(ToggleGeometryBind);
            Bind ToggleEntityBind = new Bind(Player.InputManager, ToggleEntityPressed, false, Keys.F10);
            Player.InputManager.RegisterBind(ToggleEntityBind);
            Bind TogglePerformanceBind = new Bind(Player.InputManager, TogglePerformancePressed, false, Keys.F9);
            Player.InputManager.RegisterBind(TogglePerformanceBind);
            CurrentCamera = Player.Character.GetComponent<ChaseCameraComponent>();
            GeometryTexture = CorvusGame.Instance.GlobalContent.Load<Texture2D>("Interface/Outline");
        }
示例#2
0
        protected override void OnUpdate(GameTime gameTime)
        {
            MouseState State = Mouse.GetState();

            if (State.LeftButton == ButtonState.Pressed && OldState.LeftButton != ButtonState.Pressed)
            {
                var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
                if (Entity != null)
                {
                    if (!CurrentCamera.IsDisposed)
                    {
                        CurrentCamera.Dispose();
                    }
                    CurrentCamera = new ChaseCameraComponent(Player.Camera);
                    Entity.Components.Add(CurrentCamera);
                }
            }
            if (State.RightButton == ButtonState.Pressed && OldState.RightButton != ButtonState.Pressed)
            {
                var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
                if (Entity != null)
                {
                    foreach (var OtherEntity in SceneManager.ActiveScene.Entities.ToArray())
                    {
                        if (OtherEntity != Entity && !CorvusGame.Instance.Players.Any(c => c.Character == OtherEntity))
                        {
                            OtherEntity.Dispose();
                        }
                    }
                }
            }
        }
示例#3
0
 private void ClearCameraPressed(BindState State)
 {
     if (State != BindState.Pressed)
     {
         return;
     }
     if (!CurrentCamera.IsDisposed)
     {
         CurrentCamera.Dispose();
     }
     Player.Character.Components.Add((CurrentCamera = new ChaseCameraComponent(Player.Camera)));
 }
示例#4
0
 private void ClearCameraPressed(BindState State)
 {
     if(State != BindState.Pressed)
         return;
     if(!CurrentCamera.IsDisposed)
         CurrentCamera.Dispose();
     Player.Character.Components.Add((CurrentCamera = new ChaseCameraComponent(Player.Camera)));
 }
示例#5
0
 protected override void OnUpdate(GameTime gameTime)
 {
     MouseState State = Mouse.GetState();
     if(State.LeftButton == ButtonState.Pressed && OldState.LeftButton != ButtonState.Pressed) {
         var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
         if(Entity != null) {
             if(!CurrentCamera.IsDisposed)
                 CurrentCamera.Dispose();
             CurrentCamera = new ChaseCameraComponent(Player.Camera);
             Entity.Components.Add(CurrentCamera);
         }
     }
     if(State.RightButton == ButtonState.Pressed && OldState.RightButton != ButtonState.Pressed) {
         var Entity = SceneManager.ActiveScene.GetEntityAtPosition(new Point(State.X + (int)Player.Camera.Position.X, State.Y + (int)Player.Camera.Position.Y));
         if(Entity != null) {
             foreach(var OtherEntity in SceneManager.ActiveScene.Entities.ToArray()) {
                 if(OtherEntity != Entity && !CorvusGame.Instance.Players.Any(c => c.Character == OtherEntity))
                     OtherEntity.Dispose();
             }
         }
     }
 }
示例#6
0
        private void SetCamera(Player Player)
        {
            var CameraComponent = new ChaseCameraComponent(Player.Camera);
            Player.Character.Components.Add(CameraComponent);

            /*float AspectRatio = GraphicsDevice.DisplayMode.AspectRatio;
            Vector2 Size;
            if(Math.Abs(AspectRatio - (16f / 9f)) < 0.01f)
                Size = new Vector2(1600, 900);
            else if(Math.Abs(AspectRatio - (16f / 10f)) < 0.01f)
                Size = new Vector2(1680, 1050);
            else
                Size = new Vector2(1600, 900);
            obj.Camera.Size = Size;*/
        }