示例#1
0
 public ShieldAnimation(Entity entity, string texture)
 {
     _Entity = entity;
     _Effect = CorvusGame.Instance.GlobalContent.Load<Texture2D>(texture);
     MC = _Entity.GetComponent<MovementComponent>();
 }
示例#2
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     EquipmentComponent = Parent.GetComponent<EquipmentComponent>();
     AttributesComponent = this.GetDependency<AttributesComponent>();
     MovementComponent = this.GetDependency<MovementComponent>();
     SpriteComponent = this.GetDependency<SpriteComponent>();
     PhysicsSystem = Parent.Scene.GetSystem<PhysicsSystem>();
     PhysicsComponent = Parent.GetComponent<PhysicsComponent>();
     CombatPropertiesComponent = this.GetDependency<CombatPropertiesComponent>();
     _ShieldAnimation = new ShieldAnimation(this.Parent, "Sprites/Misc/Shield_Yellow2");
 }
示例#3
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     MovementComponent = this.GetDependency<MovementComponent>();
     PathComponent = this.GetDependency<PathComponent>();
     MovementComponent = this.GetDependency<MovementComponent>();
     CombatComponent = this.GetDependency<CombatComponent>();
     PhysicsSystem = Parent.Scene.GetSystem<PhysicsSystem>();
     PhysicsComponent = this.GetDependency<PhysicsComponent>();
     AttributesComponent = this.GetDependency<AttributesComponent>();
     SpriteComponent = this.GetDependency<SpriteComponent>();
     HealthBarComponent = this.GetDependency<HealthBarComponent>();
     DamageComponent = this.GetDependency<DamageComponent>();
 }
示例#4
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     AC = this.GetDependency<AttributesComponent>();
     MC = this.GetDependency<MovementComponent>();
     CC = this.GetDependency<CombatComponent>();
     PC = this.GetDependency<PhysicsComponent>();
     SC = this.GetDependency<SpriteComponent>();
     EC = this.GetDependency<EquipmentComponent>();
     ScoreComponent = this.GetDependency<ScoreComponent>();
     _IsAttacking = false;
     if (!AC.IsDiedRegistered)
         AC.Died += AC_Died;
 }
示例#5
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     AttributesComponent = this.GetDependency<AttributesComponent>();
     CombatComponent = Parent.GetComponent<CombatComponent>();
     MovementComponent = this.GetDependency<MovementComponent>();
     FloatingTextComponent = this.GetDependency<FloatingTextComponent>();
 }
示例#6
0
 protected override void OnInitialize()
 {
     base.OnInitialize();
     MovementComponent = this.GetDependency<MovementComponent>();
     PhysicsSystem = Parent.Scene.GetSystem<PhysicsSystem>();
     PhysicsComponent = Parent.GetComponent<PhysicsComponent>();
 }