public Ability(Unit owner, AbilityContent abilityContent) { this.abilityContent = abilityContent; this.actors = new List<Actor>(); this.unitOwner = owner; }
public CrimsonFulgur(Unit owner, AbilityContent abilityContent) : base(owner, abilityContent) { sa = new SingleAnimation(abilityContent.AbilityTexture, 1); }
public BurningGrasp(Unit owner, AbilityContent abilityContent) : base(owner, abilityContent) { sa = new SingleAnimation(abilityContent.AbilityTexture, 1); }