示例#1
0
        public static Solid Cube(float width, float height, float depth, bool center = false)
        {
            var r = new Vector3(width / 2, height / 2, depth / 2);
            var c = center ? new Vector3(0, 0, 0) : r;

            return(Solids.Cube(new CubeOptions {
                Radius = r, Center = c
            }));
        }
示例#2
0
        public static Solid Cube(Vector3 size, Vector3 center)
        {
            var r = size / 2;
            var c = center;

            return(Solids.Cube(new CubeOptions {
                Radius = r, Center = c
            }));
        }
示例#3
0
        public static Solid Cube(float size, Vector3 center)
        {
            var r = new Vector3(size / 2, size / 2, size / 2);
            var c = center;

            return(Solids.Cube(new CubeOptions {
                Radius = r, Center = c
            }));
        }
示例#4
0
        public static Solid Cube(Vector3 size, bool center = false)
        {
            var r = size / 2;
            var c = center ? new Vector3(0, 0, 0) : r;

            return(Solids.Cube(new CubeOptions {
                Radius = r, Center = c
            }));
        }
示例#5
0
        public static Solid Cube(float size = 1, bool center = false)
        {
            var r = new Vector3(size / 2, size / 2, size / 2);
            var c = center ? new Vector3(0, 0, 0) : r;

            return(Solids.Cube(new CubeOptions {
                Radius = r, Center = c
            }));
        }