public SceneNode(int actor_id, String name, RenderPass pass, Matrix? to_world, Matrix? from_world) { _properties = new SceneNodeProperties(); _properties.ActorId = actor_id; _properties.Name = name; _properties.RenderPass = pass; _properties.Alphatype = AlphaType.AlphaOpaque; SetTransform(to_world, from_world); SetRadius(0); }
public void Dispose() { _properties = null; if (_children != null || _children.Count >= 0) { _children.Clear(); _children = null; } }