public void AddArmor(Armor armor) { if (!armors.ContainsKey(armor.Name)) { armors.Add(armor.Name, armor); } }
public override object Clone() { Type[] allowedClasses = new Type[allowableClasses.Count]; for (int i = 0; i < allowableClasses.Count; i++) allowedClasses[i] = allowableClasses[i]; Armor armor = new Armor( Name, Type, Price, Weight, Location, DefenseValue, DefenseModifier, allowedClasses); return armor; }
public void addArmor(Armor armor) { ArmorInv.Add(armor); }