Quadratic bezier shape.
Inheritance: Core2D.Shape.BaseShape, IQuadraticBezier
示例#1
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var _dc = dc as DrawingContext;

            var style = quadraticBezier.Style;
            if (style == null)
                return;

            double thickness = style.Thickness / _state.ZoomX;
            double half = thickness / 2.0;

            Tuple<Brush, Pen> styleCached = _styleCache.Get(style);
            Brush fill;
            Pen stroke;
            if (styleCached != null)
            {
                fill = styleCached.Item1;
                stroke = styleCached.Item2;
            }
            else
            {
                fill = CreateBrush(style.Fill);
                stroke = CreatePen(style, thickness);
                _styleCache.Set(style, Tuple.Create(fill, stroke));
            }

            PathGeometry pg = _quadraticBezierCache.Get(quadraticBezier);
            if (pg != null)
            {
                var pf = pg.Figures[0];
                pf.StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy);
                pf.IsFilled = quadraticBezier.IsFilled;
                var qbs = pf.Segments[0] as QuadraticBezierSegment;
                qbs.Point1 = new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy);
                qbs.Point2 = new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy);
                qbs.IsStroked = quadraticBezier.IsStroked;
            }
            else
            {
                var pf = new PathFigure()
                {
                    StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy),
                    IsFilled = quadraticBezier.IsFilled
                };

                var qbs = new QuadraticBezierSegment(
                        new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy),
                        new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy),
                        quadraticBezier.IsStroked);
                //bs.Freeze();
                pf.Segments.Add(qbs);
                //pf.Freeze();
                pg = new PathGeometry();
                pg.Figures.Add(pf);
                //pg.Freeze();

                _quadraticBezierCache.Set(quadraticBezier, pg);
            }

            DrawPathGeometryInternal(_dc, half, fill, stroke, quadraticBezier.IsStroked, quadraticBezier.IsFilled, pg);
        }
示例#2
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 /// <inheritdoc/>
 public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
 {
     // TODO: Implement Draw quadratic bezier.
 }
示例#3
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var canvas = dc as SKCanvas;

            using (SKPaint brush = ToSKPaintBrush(quadraticBezier.Style.Fill))
            using (SKPaint pen = ToSKPaintPen(quadraticBezier.Style, _scaleToPage, _sourceDpi, _targetDpi))
            using (var path = new SKPath())
            {
                path.MoveTo(
                    _scaleToPage(quadraticBezier.Point1.X + dx),
                    _scaleToPage(quadraticBezier.Point1.Y + dy));
                path.QuadTo(
                    _scaleToPage(quadraticBezier.Point2.X + dx),
                    _scaleToPage(quadraticBezier.Point2.Y + dy),
                    _scaleToPage(quadraticBezier.Point3.X + dx),
                    _scaleToPage(quadraticBezier.Point3.Y + dy));
                DrawPathInternal(canvas, brush, pen, quadraticBezier.IsStroked, quadraticBezier.IsFilled, path);
            }
        }
示例#4
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            if (!quadraticBezier.IsFilled && !quadraticBezier.IsStroked)
                return;

            var _dc = dc as AM.DrawingContext;

            AM.IBrush brush = ToBrush(quadraticBezier.Style.Fill);
            AM.Pen pen = ToPen(quadraticBezier.Style, _scaleToPage);

            var sg = new AM.StreamGeometry();
            using (var sgc = sg.Open())
            {
                sgc.BeginFigure(
                    new A.Point(quadraticBezier.Point1.X, quadraticBezier.Point1.Y),
                    quadraticBezier.IsFilled);

                sgc.QuadraticBezierTo(
                    new A.Point(quadraticBezier.Point2.X, quadraticBezier.Point2.Y),
                    new A.Point(quadraticBezier.Point3.X, quadraticBezier.Point3.Y));

                sgc.EndFigure(false);
            }

            _dc.DrawGeometry(
                quadraticBezier.IsFilled ? brush : null,
                quadraticBezier.IsStroked ? pen : null,
                sg);
        }
示例#5
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="v"></param>
        /// <param name="threshold"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static BaseShape HitTestQuadraticBezier(XQuadraticBezier quadraticBezier, Vector2 v, double threshold, double dx, double dy)
        {
            if (ShapeBounds.GetPointBounds(quadraticBezier.Point1, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point1;
            }

            if (ShapeBounds.GetPointBounds(quadraticBezier.Point2, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point2;
            }

            if (ShapeBounds.GetPointBounds(quadraticBezier.Point3, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point3;
            }

            if (ShapeBounds.Contains(quadraticBezier.GetPoints().ToImmutableArray(), v, dx, dy))
            {
                return quadraticBezier;
            }

            return null;
        }
示例#6
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 /// <summary>
 /// Draws a <see cref="XQuadraticBezier"/> shape using drawing context.
 /// </summary>
 /// <param name="dc">The native drawing context.</param>
 /// <param name="quadraticBezier">The <see cref="XQuadraticBezier"/> shape.</param>
 /// <param name="dx">The X coordinate offset.</param>
 /// <param name="dy">The Y coordinate offset.</param>
 /// <param name="db">The properties database.</param>
 /// <param name="r">The data record.</param>
 public abstract void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r);
示例#7
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var _gfx = dc as Graphics;

            Brush brush = ToSolidBrush(quadraticBezier.Style.Fill);
            Pen pen = ToPen(quadraticBezier.Style, _scaleToPage);

            double x1 = quadraticBezier.Point1.X;
            double y1 = quadraticBezier.Point1.Y;
            double x2 = quadraticBezier.Point1.X + (2.0 * (quadraticBezier.Point2.X - quadraticBezier.Point1.X)) / 3.0;
            double y2 = quadraticBezier.Point1.Y + (2.0 * (quadraticBezier.Point2.Y - quadraticBezier.Point1.Y)) / 3.0;
            double x3 = x2 + (quadraticBezier.Point3.X - quadraticBezier.Point1.X) / 3.0;
            double y3 = y2 + (quadraticBezier.Point3.Y - quadraticBezier.Point1.Y) / 3.0;
            double x4 = quadraticBezier.Point3.X;
            double y4 = quadraticBezier.Point3.Y;

            if (quadraticBezier.IsFilled)
            {
                var path = new GraphicsPath();
                path.AddBezier(
                    _scaleToPage(x1 + dx),
                    _scaleToPage(y1 + dy),
                    _scaleToPage(x2 + dx),
                    _scaleToPage(y2 + dy),
                    _scaleToPage(x3 + dx),
                    _scaleToPage(y3 + dy),
                    _scaleToPage(x4 + dx),
                    _scaleToPage(y4 + dy));
                _gfx.FillPath(brush, path);
            }

            if (quadraticBezier.IsStroked)
            {
                _gfx.DrawBezier(
                    pen,
                    _scaleToPage(x1 + dx),
                    _scaleToPage(y1 + dy),
                    _scaleToPage(x2 + dx),
                    _scaleToPage(y2 + dy),
                    _scaleToPage(x3 + dx),
                    _scaleToPage(y3 + dy),
                    _scaleToPage(x4 + dx),
                    _scaleToPage(y4 + dy));
            }

            brush.Dispose();
            pen.Dispose();
        }
示例#8
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 public void Inherits_From_BaseShape()
 {
     var target = new XQuadraticBezier();
     Assert.True(target is BaseShape);
 }
示例#9
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        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);
            var editor = _serviceProvider.GetService<ProjectEditor>();
            double sx = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, editor.Project.Options.SnapX) : x;
            double sy = editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, editor.Project.Options.SnapY) : y;
            switch (_currentState)
            {
                case ToolState.None:
                    {
                        var style = editor.Project.CurrentStyleLibrary.Selected;
                        _quadraticBezier = XQuadraticBezier.Create(
                            sx, sy,
                            editor.Project.Options.CloneStyle ? style.Clone() : style,
                            editor.Project.Options.PointShape,
                            editor.Project.Options.DefaultIsStroked,
                            editor.Project.Options.DefaultIsFilled);

                        var result = editor.TryToGetConnectionPoint(sx, sy);
                        if (result != null)
                        {
                            _quadraticBezier.Point1 = result;
                        }

                        editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Add(_quadraticBezier);
                        editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                        ToStateOne();
                        Move(_quadraticBezier);
                        _currentState = ToolState.One;
                        editor.CancelAvailable = true;
                    }
                    break;
                case ToolState.One:
                    {
                        if (_quadraticBezier != null)
                        {
                            _quadraticBezier.Point2.X = sx;
                            _quadraticBezier.Point2.Y = sy;
                            _quadraticBezier.Point3.X = sx;
                            _quadraticBezier.Point3.Y = sy;

                            var result = editor.TryToGetConnectionPoint(sx, sy);
                            if (result != null)
                            {
                                _quadraticBezier.Point3 = result;
                            }

                            editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                            ToStateTwo();
                            Move(_quadraticBezier);
                            _currentState = ToolState.Two;
                        }
                    }
                    break;
                case ToolState.Two:
                    {
                        if (_quadraticBezier != null)
                        {
                            _quadraticBezier.Point2.X = sx;
                            _quadraticBezier.Point2.Y = sy;

                            var result = editor.TryToGetConnectionPoint(sx, sy);
                            if (result != null)
                            {
                                _quadraticBezier.Point2 = result;
                            }

                            editor.Project.CurrentContainer.WorkingLayer.Shapes = editor.Project.CurrentContainer.WorkingLayer.Shapes.Remove(_quadraticBezier);
                            Remove();
                            base.Finalize(_quadraticBezier);
                            editor.Project.AddShape(editor.Project.CurrentContainer.CurrentLayer, _quadraticBezier);
                            _currentState = ToolState.None;
                            editor.CancelAvailable = false;
                        }
                    }
                    break;
            }
        }
示例#10
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="selection"></param>
        /// <param name="selected"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet<BaseShape> selected, double dx, double dy)
        {
            var points = quadraticBezier.GetPoints().ToImmutableArray();
            if (ShapeBounds.Overlap(selection, points, dx, dy))
            {
                if (selected != null)
                {
                    selected.Add(quadraticBezier);
                    return false;
                }
                else
                {
                    return true;
                }
            }

            return false;
        }