//use tag engine to find objects public GameObject FindWithTag(string tag) { GameObject res; res = tags.FindWithTag(tag, staticObjects); if (res == null) { res = tags.FindWithTag(tag, objects); } return(res); }
public static Timer FindWithTag(string tag) { return(tags.FindWithTag(tag, timers)); }
public UIElement FindWithTag(string tag) { return(tags.FindWithTag(tag, elements)); }