protected override void OnGameEventReceived(GameEvent ge) { base.OnGameEventReceived(ge); if (ge.Is(CoreGameEventType.CatStartEating)) { _splashEffect.Play(); } }
protected override void OnGameEventReceived(GameEvent ge) { base.OnGameEventReceived(ge); if (ge.Is(CoreGameEventType.StartCombo) && ai.IsHappy()) { foreach (var effect in _comboEffects) { effect.Play(); } } }