private void Awake() { DontDestroyOnLoad(gameObject); DependencyManager.AddDependency <SceneManager>(this); SceneTransitions = SceneTransitionsInitial.GetDictionary(); AppStateMachine.Subscribe(AppState.SceneLoading, AppStateChange); SceneTransitionStateMachine.Subscribe(SceneTransitionState.Loading, TransitScene); }
private void Awake() { DontDestroyOnLoad(gameObject); DependencyManager.AddDependency <DelayedCallService>(this); }