static public int get__LifeCycle(IntPtr l) { try { Core.CoreEntry self = (Core.CoreEntry)checkSelf(l); pushValue(l, true); pushValue(l, self._LifeCycle); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_InitFinished(IntPtr l) { try { Core.CoreEntry self = (Core.CoreEntry)checkSelf(l); pushValue(l, true); pushValue(l, self.InitFinished); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int StartGame(IntPtr l) { try { Core.CoreEntry self = (Core.CoreEntry)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.StartGame(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
void Awake() { Debug.Log("CoreEntry Awake"); Instance = this; _LifeCycle = null; InitFinished = false; DontDestroyOnLoad(gameObject); Screen.sleepTimeout = (int)SleepTimeout.NeverSleep; #if (UNITY_ANDROID || UNITY_IOS) Application.targetFrameRate = 30; #else Application.targetFrameRate = 60; #endif }