public List <RandomBoxItem> getRewardList(List <RandomBoxItem> sortedList, int rnd) { List <RandomBoxItem> result = new List <RandomBoxItem>(); if (sortedList.Count > 0) { int sortedIndex = sortedList[rnd].index; for (int i = 0; i < sortedList.Count; i++) { RandomBoxItem item = sortedList[i]; if (item.index == sortedIndex) { result.Add(item); } } } return(result); }
public List <RandomBoxItem> getSortedList(int percent) { if (percent < minPercent) { percent = minPercent; } List <RandomBoxItem> result = new List <RandomBoxItem>(); for (int i = 0; i < items.Count; i++) { RandomBoxItem item = items[i]; if (percent <= item.percent) { result.Add(item); } } return(result); }
public void SetTopPercent() { int minRecord = 100, maxRecord = 0; for (int i = 0; i < items.Count; i++) { RandomBoxItem item = items[i]; if (item.percent < minRecord) { minRecord = item.percent; } if (item.percent > maxRecord) { maxRecord = item.percent; } } minPercent = minRecord; maxPercent = maxRecord; }