示例#1
0
 static public int StartTimer(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             Core.Utils.TimerBehaviour self = (Core.Utils.TimerBehaviour)checkSelf(l);
             self.StartTimer();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             Core.Utils.TimerBehaviour self = (Core.Utils.TimerBehaviour)checkSelf(l);
             System.UInt32             a1;
             checkType(l, 2, out a1);
             System.Action <System.UInt32> a2;
             LuaDelegation.checkDelegate(l, 3, out a2);
             System.Action a3;
             LuaDelegation.checkDelegate(l, 4, out a3);
             self.StartTimer(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
        public static TimerBehaviour GetTimer(GameObject target)
        {
            TimerBehaviour obj = target.GetComponent <TimerBehaviour>();

            if (obj == null)
            {
                obj = target.AddComponent <TimerBehaviour>();
            }
            return(obj);
        }
示例#3
0
 static public int StopTimer(IntPtr l)
 {
     try {
         Core.Utils.TimerBehaviour self = (Core.Utils.TimerBehaviour)checkSelf(l);
         self.StopTimer();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int GetCurrentTimeString(IntPtr l)
 {
     try {
         Core.Utils.TimerBehaviour self = (Core.Utils.TimerBehaviour)checkSelf(l);
         var ret = self.GetCurrentTimeString();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }