/// <summary> /// 重置当前的缓冲区 /// </summary> public void Reset(TileIndex rTileIndex) { this.mCurBlock.Initialize(rTileIndex.Row, rTileIndex.Col); this.mPrevBlock.Initialize(rTileIndex.Row, rTileIndex.Col); }
public SceneTileRequest(TileIndex rTileIndex) { this.CurIndex = new TileIndex(rTileIndex); }