示例#1
0
        protected override void HandleRoundStart(object sender, RoundStartedEventArgs e)
        {
            if (!IsMatchStarted)
            {
                return;
            }

            IsLastRoundHalf = false;
            // Check players count to prevent missing players who was connected after the match started event
            foreach (DemoInfo.Player player in Parser.PlayingParticipants)
            {
                // don't add bot and already known players
                if (player.SteamID != 0 && Demo.Players.FirstOrDefault(p => p.SteamId == player.SteamID) == null)
                {
                    Player pl = new Player
                    {
                        SteamId = player.SteamID,
                        Name    = player.Name,
                        Side    = player.Team.ToSide()
                    };
                    Application.Current.Dispatcher.Invoke(delegate
                    {
                        Demo.Players.Add(pl);
                        pl.TeamName = pl.Side == Side.CounterTerrorist ? Demo.TeamCT.Name : Demo.TeamT.Name;
                    });

                    pl.EnableUpdates();
                }
            }

            CreateNewRound();
        }
        private void StartMatch()
        {
            Application.Current.Dispatcher.Invoke(() => Demo.Rounds.Clear());
            IsMatchStarted = true;

            if (!string.IsNullOrWhiteSpace(Parser.CTClanName))
            {
                Demo.TeamCT.Name = Parser.CTClanName;
            }
            if (!string.IsNullOrWhiteSpace(Parser.TClanName))
            {
                Demo.TeamT.Name = Parser.TClanName;
            }
            Demo.TeamCT.CurrentSide = Side.CounterTerrorist;
            Demo.TeamT.CurrentSide  = Side.Terrorist;

            // Add all players to our ObservableCollection of PlayerExtended
            foreach (DemoInfo.Player player in Parser.PlayingParticipants)
            {
                // don't add bot
                if (player.SteamID != 0)
                {
                    Player pl = new Player
                    {
                        SteamId = player.SteamID,
                        Name    = player.Name,
                        Side    = player.Team.ToSide()
                    };
                    if (!Demo.Players.Contains(pl))
                    {
                        Application.Current.Dispatcher.Invoke(delegate
                        {
                            Demo.Players.Add(pl);
                            if (pl.Side == Side.CounterTerrorist && !Demo.TeamCT.Players.Contains(pl))
                            {
                                Demo.TeamCT.Players.Add(pl);
                                pl.TeamName = Demo.TeamCT.Name;
                            }

                            if (pl.Side == Side.Terrorist && !Demo.TeamT.Players.Contains(pl))
                            {
                                Demo.TeamT.Players.Add(pl);
                                pl.TeamName = Demo.TeamT.Name;
                            }
                        });
                    }

                    pl.EnableUpdates();
                }
            }

            // First round handled here because round_start is raised before begin_new_match
            CreateNewRound();
        }
示例#3
0
        private void AddTeams()
        {
            // Add all players to our ObservableCollection of PlayerExtended
            foreach (DemoInfo.Player player in Parser.PlayingParticipants)
            {
                Player pl = new Player
                {
                    SteamId = player.SteamID,
                    Name    = player.Name,
                    Side    = player.Team.ToSide()
                };

                Application.Current.Dispatcher.Invoke(delegate
                {
                    if (!Demo.Players.Contains(pl))
                    {
                        Demo.Players.Add(pl);
                    }

                    if (pl.Side == Side.CounterTerrorist)
                    {
                        pl.TeamName = Demo.TeamCT.Name;
                        if (!Demo.TeamCT.Players.Contains(pl))
                        {
                            Demo.TeamCT.Players.Add(pl);
                        }
                    }

                    if (pl.Side == Side.Terrorist)
                    {
                        pl.TeamName = Demo.TeamT.Name;
                        if (!Demo.TeamT.Players.Contains(pl))
                        {
                            Demo.TeamT.Players.Add(pl);
                        }
                    }

                    pl.EnableUpdates();
                });
            }
        }
示例#4
0
        private void InitPlayers()
        {
            // Add all players to our ObservableCollection of PlayerExtended
            foreach (DemoInfo.Player player in Parser.PlayingParticipants)
            {
                if (player.SteamID != 0)
                {
                    Application.Current.Dispatcher.Invoke(delegate
                    {
                        Player pl = Demo.Players.FirstOrDefault(p => p.SteamId == player.SteamID);
                        if (pl == null)
                        {
                            pl = new Player
                            {
                                SteamId = player.SteamID,
                                Name    = player.Name,
                                Side    = player.Team.ToSide()
                            };
                            pl.EnableUpdates();
                            Demo.Players.Add(pl);
                        }

                        if (pl.Side == Side.CounterTerrorist)
                        {
                            pl.TeamName = Demo.TeamCT.Name;
                            // Check swap
                            if (Demo.TeamT.Players.Contains(pl))
                            {
                                Demo.TeamCT.Players.Add(Demo.TeamT.Players.First(p => p.Equals(pl)));
                                Demo.TeamT.Players.Remove(pl);
                            }
                            else
                            {
                                if (!Demo.TeamCT.Players.Contains(pl))
                                {
                                    Demo.TeamCT.Players.Add(pl);
                                }
                            }
                        }

                        if (pl.Side == Side.Terrorist)
                        {
                            pl.TeamName = Demo.TeamT.Name;
                            // Check swap
                            if (Demo.TeamCT.Players.Contains(pl))
                            {
                                Demo.TeamT.Players.Add(Demo.TeamCT.Players.First(p => p.Equals(pl)));
                                Demo.TeamCT.Players.Remove(pl);
                            }
                            else
                            {
                                if (!Demo.TeamT.Players.Contains(pl))
                                {
                                    Demo.TeamT.Players.Add(pl);
                                }
                            }
                        }
                    });
                }
            }
        }
示例#5
0
        public Player Clone()
        {
            Player player = new Player
            {
                Name                  = Name,
                SteamId               = SteamId,
                Score                 = Score,
                DecoyThrownCount      = DecoyThrownCount,
                KillCount             = KillCount,
                BombDefusedCount      = BombDefusedCount,
                MatchCount            = MatchCount,
                DeathCount            = DeathCount,
                SuicideCount          = SuicideCount,
                HitCount              = HitCount,
                AssistCount           = AssistCount,
                AvatarUrl             = AvatarUrl,
                BombExplodedCount     = BombExplodedCount,
                BombPlantedCount      = BombPlantedCount,
                CrouchKillCount       = CrouchKillCount,
                FiveKillCount         = FiveKillCount,
                FourKillCount         = FourKillCount,
                ThreeKillCount        = ThreeKillCount,
                TwoKillCount          = TwoKillCount,
                OneKillCount          = OneKillCount,
                EseaRws               = EseaRws,
                EseaRwsPointCount     = EseaRwsPointCount,
                FlashDurationTemp     = FlashDurationTemp,
                FlashbangThrownCount  = FlashbangThrownCount,
                HeadshotCount         = HeadshotCount,
                HasBomb               = HasBomb,
                HasEntryHoldKill      = HasEntryHoldKill,
                HasEntryKill          = HasEntryKill,
                IsAlive               = IsAlive,
                HeGrenadeThrownCount  = HeGrenadeThrownCount,
                IsConnected           = IsConnected,
                IsControllingBot      = IsControllingBot,
                IncendiaryThrownCount = IncendiaryThrownCount,
                IsOverwatchBanned     = IsOverwatchBanned,
                IsVacBanned           = IsVacBanned,
                JumpKillCount         = JumpKillCount,
                KillDeathRatio        = KillDeathRatio,
                MolotovThrownCount    = MolotovThrownCount,
                RankNumberNew         = RankNumberNew,
                RankNumberOld         = RankNumberOld,
                RatingHltv            = RatingHltv,
                RoundPlayedCount      = RoundPlayedCount,
                RoundMvpCount         = RoundMvpCount,
                ShotCount             = ShotCount,
                Side                  = Side,
                SmokeThrownCount      = SmokeThrownCount,
                TeamKillCount         = TeamKillCount,
                TeamName              = TeamName,
                TradeDeathCount       = TradeDeathCount,
                TradeKillCount        = TradeKillCount,
                WinCount              = WinCount,
                PlayersHurted         = new ObservableCollection <PlayerHurtedEvent>(),
                Kills                 = new ObservableCollection <KillEvent>(),
                Assists               = new ObservableCollection <KillEvent>(),
                Deaths                = new ObservableCollection <KillEvent>(),
                EntryHoldKills        = new ObservableCollection <EntryHoldKillEvent>(),
                RoundsMoneyEarned     = new Dictionary <int, int>(),
                Clutches              = new ObservableCollection <ClutchEvent>(),
                EntryKills            = new ObservableCollection <EntryKillEvent>(),
                EquipementValueRounds = new Dictionary <int, int>(),
                StartMoneyRounds      = new Dictionary <int, int>(),
            };

            foreach (PlayerHurtedEvent e in PlayersHurted)
            {
                player.PlayersHurted.Add(e);
            }
            foreach (KillEvent e in Kills)
            {
                player.Kills.Add(e);
            }
            foreach (KillEvent e in Deaths)
            {
                player.Deaths.Add(e);
            }
            foreach (KillEvent a in Assists)
            {
                player.Assists.Add(a);
            }
            foreach (EntryHoldKillEvent e in EntryHoldKills)
            {
                player.EntryHoldKills.Add(e);
            }
            foreach (ClutchEvent e in Clutches)
            {
                player.Clutches.Add(e);
            }
            foreach (KeyValuePair <int, int> kvp in EquipementValueRounds)
            {
                player.EquipementValueRounds.Add(kvp.Key, kvp.Value);
            }
            foreach (EntryKillEvent e in EntryKills)
            {
                player.EntryKills.Add(e);
            }
            foreach (KeyValuePair <int, int> kvp in RoundsMoneyEarned)
            {
                player.RoundsMoneyEarned.Add(kvp.Key, kvp.Value);
            }
            foreach (KeyValuePair <int, int> kvp in StartMoneyRounds)
            {
                player.StartMoneyRounds.Add(kvp.Key, kvp.Value);
            }
            foreach (KeyValuePair <int, float> kvp in TimeDeathRounds)
            {
                player.TimeDeathRounds.Add(kvp.Key, kvp.Value);
            }

            player.EnableUpdates();
            return(player);
        }
示例#6
0
        /// <summary>
        /// Update players and their team relation
        /// </summary>
        protected void UpdatePlayers()
        {
            Team teamCt = GetTeamBySide(Side.CounterTerrorist);
            Team teamT  = GetTeamBySide(Side.Terrorist);

            foreach (DemoInfo.Player player in Parser.PlayingParticipants)
            {
                if (player.SteamID != 0)
                {
                    Player pl = Demo.Players.FirstOrDefault(p => p.SteamId == player.SteamID);
                    if (pl != null)
                    {
                        pl.Side = player.Team.ToSide();
                        if (player.Team == DemoInfo.Team.CounterTerrorist)
                        {
                            if (teamT.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(() => teamT.Players.Remove(pl));
                            }
                            if (!teamCt.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(() => teamCt.Players.Add(pl));
                            }
                        }
                        else if (player.Team == DemoInfo.Team.Terrorist)
                        {
                            if (teamCt.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(() => teamCt.Players.Remove(pl));
                            }
                            if (!teamT.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(() => teamT.Players.Add(pl));
                            }
                        }
                    }
                    else
                    {
                        // new player
                        pl = new Player
                        {
                            SteamId = player.SteamID,
                            Name    = player.Name,
                            Side    = player.Team.ToSide()
                        };
                        Application.Current.Dispatcher.Invoke(() => Demo.Players.Add(pl));

                        if (player.Team == DemoInfo.Team.CounterTerrorist)
                        {
                            pl.TeamName = Demo.TeamCT.Name;
                            // Check swap
                            if (Demo.TeamT.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(delegate
                                {
                                    Demo.TeamCT.Players.Add(Demo.TeamT.Players.First(p => p.Equals(pl)));
                                    Demo.TeamT.Players.Remove(pl);
                                });
                            }
                            else
                            {
                                if (!Demo.TeamCT.Players.Contains(pl))
                                {
                                    Application.Current.Dispatcher.Invoke(() => Demo.TeamCT.Players.Add(pl));
                                }
                            }
                        }
                        else if (player.Team == DemoInfo.Team.Terrorist)
                        {
                            pl.TeamName = Demo.TeamT.Name;
                            // Check swap
                            if (Demo.TeamCT.Players.Contains(pl))
                            {
                                Application.Current.Dispatcher.Invoke(delegate
                                {
                                    Demo.TeamT.Players.Add(Demo.TeamCT.Players.First(p => p.Equals(pl)));
                                    Demo.TeamCT.Players.Remove(pl);
                                });
                            }
                            else
                            {
                                if (!Demo.TeamT.Players.Contains(pl))
                                {
                                    Application.Current.Dispatcher.Invoke(() => Demo.TeamT.Players.Add(pl));
                                }
                            }
                        }

                        pl.EnableUpdates();
                    }
                }
            }
        }
        public Task <Demo> AnalyzeDemo(Demo demo, CancellationToken token, Action <string, float> progressCallback = null)
        {
            Random random = new Random();

            ObservableCollection <Player> players = new ObservableCollection <Player>();

            for (int i = 0; i < 10; i++)
            {
                Player player = new Player
                {
                    Name                  = "player" + (i + 1),
                    HeadshotCount         = random.Next(14),
                    OneKillCount          = random.Next(10, 30),
                    TwoKillCount          = random.Next(10, 20),
                    ThreeKillCount        = random.Next(0, 10),
                    FourKillCount         = random.Next(0, 5),
                    FiveKillCount         = random.Next(0, 2),
                    BombDefusedCount      = random.Next(0, 2),
                    BombPlantedCount      = random.Next(0, 2),
                    DeathCount            = random.Next(0, 32),
                    KillCount             = random.Next(30),
                    AssistCount           = random.Next(15),
                    Score                 = random.Next(10, 80),
                    RoundMvpCount         = random.Next(6),
                    RankNumberNew         = 5,
                    RankNumberOld         = 4,
                    RatingHltv            = (float)random.NextDouble(),
                    SteamId               = random.Next(1000, 800000),
                    IsOverwatchBanned     = random.Next(100) < 40,
                    IsVacBanned           = random.Next(100) < 40,
                    TeamKillCount         = random.Next(0, 1),
                    WinCount              = random.Next(10, 687),
                    MolotovThrownCount    = random.Next(0, 10),
                    DecoyThrownCount      = random.Next(0, 10),
                    IncendiaryThrownCount = random.Next(20),
                    SmokeThrownCount      = random.Next(20),
                    FlashbangThrownCount  = random.Next(20),
                    HeGrenadeThrownCount  = random.Next(20),
                    BombExplodedCount     = random.Next(5),
                    AvatarUrl             = string.Empty,
                    KillDeathRatio        = (decimal)random.NextDouble(),
                    MatchCount            = random.Next(100),
                    RoundPlayedCount      = random.Next(100)
                };

                player.EnableUpdates();
                players.Add(player);
            }
            Team teamCt = new Team
            {
                Name            = "Team 1",
                Players         = new ObservableCollection <Player>(players.Take(5)),
                Score           = 6,
                ScoreFirstHalf  = 6,
                ScoreSecondHalf = 1,
            };
            Team teamT = new Team
            {
                Name            = "Team 2",
                Players         = new ObservableCollection <Player>(players.Skip(5).Take(5)),
                Score           = 16,
                ScoreFirstHalf  = 10,
                ScoreSecondHalf = 5,
            };

            ObservableCollection <Round> rounds = new ObservableCollection <Round>();

            for (int i = 0; i < 32; i++)
            {
                ObservableCollection <KillEvent> kills = new ObservableCollection <KillEvent>();
                for (int j = 0; j < random.Next(1, 9); j++)
                {
                    Player killer = players.ElementAt(random.Next(9));
                    Player killed = players.ElementAt(random.Next(9));
                    kills.Add(new KillEvent(random.Next(1, 10000), random.Next(1, 100))
                    {
                        KillerName    = killer.Name,
                        KillerSteamId = killer.SteamId,
                        KillerSide    = killer.Side,
                        KilledName    = killed.Name,
                        KilledSteamId = killed.SteamId,
                        KilledSide    = killed.Side,
                        RoundNumber   = i,
                        Weapon        = Weapon.WeaponList.ElementAt(random.Next(44))
                    });
                }

                // generate open / entry kills for this round
                Round round = new Round
                {
                    Number                = i + 1,
                    OneKillCount          = random.Next(5),
                    TwoKillCount          = random.Next(2),
                    ThreeKillCount        = random.Next(1),
                    FourKillCount         = random.Next(1),
                    FiveKillCount         = random.Next(1),
                    EquipementValueTeamCt = random.Next(4200, 30000),
                    EquipementValueTeamT  = random.Next(4200, 30000),
                    StartMoneyTeamCt      = random.Next(4200, 50000),
                    StartMoneyTeamT       = random.Next(4200, 50000),
                    Tick              = random.Next(7000, 100000),
                    EndTick           = random.Next(7000, 100000),
                    FreezetimeEndTick = random.Next(7000, 100000),
                    WinnerName        = teamCt.Name,
                    WinnerSide        = Side.CounterTerrorist,
                    BombDefused       = null,
                    BombPlanted       = null,
                    BombExploded      = null,
                    Type              = RoundType.NORMAL,
                    EndReason         = RoundEndReason.CTWin,
                    EntryKillEvent    = new EntryKillEvent(random.Next(1, 10000), random.Next(1, 100))
                    {
                        HasWon        = random.Next(100) < 50,
                        KillerSteamId = players.ElementAt(random.Next(9)).SteamId,
                        KillerName    = players.ElementAt(random.Next(9)).Name,
                        KilledSteamId = players.ElementAt(random.Next(9)).SteamId,
                        KilledName    = players.ElementAt(random.Next(9)).Name,
                        Weapon        = Weapon.WeaponList.ElementAt(random.Next(44)),
                        KilledSide    = Side.CounterTerrorist,
                        KillerSide    = Side.Terrorist
                    },
                    SideTrouble = Side.None,
                    Kills       = kills
                };
                round.EnableUpdates();
                rounds.Add(round);
            }

            demo.Id                = "de_dust25445648778447878";
            demo.Source            = new Valve();
            demo.Name              = "esea_nip_vs_titan.dem";
            demo.Tickrate          = 15;
            demo.ServerTickrate    = 128;
            demo.MapName           = "de_dust2";
            demo.ClientName        = "localhost";
            demo.Hostname          = "local";
            demo.OneKillCount      = 90;
            demo.TwoKillCount      = 30;
            demo.ThreeKillCount    = 25;
            demo.FourKillCount     = 3;
            demo.FiveKillCount     = 1;
            demo.Path              = "C:\\mydemo.dem";
            demo.Type              = "GOTV";
            demo.Comment           = "comment";
            demo.TeamCT            = teamCt;
            demo.TeamT             = teamT;
            demo.Players           = players;
            demo.Rounds            = rounds;
            demo.MostKillingWeapon = Weapon.WeaponList[random.Next(44)];
            foreach (KillEvent e in rounds.SelectMany(round => round.Kills))
            {
                demo.Kills.Add(e);
            }

            return(Task.FromResult(demo));
        }
        private static Demo GenerateDemo()
        {
            int currentTick = 1;
            ObservableCollection <Player> players = new ObservableCollection <Player>();
            Random random = new Random();

            ObservableCollection <EntryKillEvent> entryKills = new ObservableCollection <EntryKillEvent>();

            for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++)
            {
                currentTick *= indexEntryKill;
                Player         killer    = players.ElementAt(random.Next(0, 9));
                Player         killed    = players.ElementAt(random.Next(0, 9));
                EntryKillEvent entryKill = new EntryKillEvent(currentTick, random.Next(1, 50000))
                {
                    KilledSteamId = killed.SteamId,
                    KilledName    = killed.Name,
                    KilledSide    = killed.Side,
                    KillerSteamId = killer.SteamId,
                    KillerName    = killer.Name,
                    KillerSide    = killer.Side
                };
                entryKills.Add(entryKill);
            }

            for (int j = 0; j < 10; j++)
            {
                Player player = new Player
                {
                    Name             = "player" + (j + 1),
                    HeadshotCount    = random.Next(14),
                    OneKillCount     = random.Next(10, 30),
                    TwoKillCount     = random.Next(10, 20),
                    ThreeKillCount   = random.Next(0, 10),
                    FourKillCount    = random.Next(0, 5),
                    FiveKillCount    = random.Next(0, 2),
                    BombDefusedCount = random.Next(0, 2),
                    BombPlantedCount = random.Next(0, 2),
                    EntryKills       = entryKills,
                    DeathCount       = random.Next(0, 32),
                    KillCount        = random.Next(30),
                    AssistCount      = random.Next(15),
                    Score            = random.Next(10, 80),
                    RoundMvpCount    = random.Next(6)
                };

                player.EnableUpdates();
                players.Add(player);
            }

            currentTick = 1;
            ObservableCollection <Round> rounds = new ObservableCollection <Round>();

            for (int k = 0; k < 32; k++)
            {
                Round round = new Round
                {
                    Number                = k + 1,
                    OneKillCount          = random.Next(5),
                    TwoKillCount          = random.Next(2),
                    ThreeKillCount        = random.Next(1),
                    FourKillCount         = random.Next(1),
                    FiveKillCount         = random.Next(1),
                    EquipementValueTeamCt = random.Next(4200, 30000),
                    EquipementValueTeamT  = random.Next(4200, 30000),
                    StartMoneyTeamCt      = random.Next(4200, 50000),
                    StartMoneyTeamT       = random.Next(4200, 50000),
                    Tick    = currentTick * k,
                    EndTick = currentTick + 5000,
                };
                currentTick += 5000;
                round.EnableUpdates();
                rounds.Add(round);
            }

            Demo demo = new Demo
            {
                Id                    = "de_dust25445648778447878",
                Name                  = "mydemo.dem",
                Tickrate              = 32,
                ServerTickrate        = 64,
                MapName               = "de_dust2",
                ClientName            = "localhost",
                Hostname              = "local",
                OneKillCount          = random.Next(50, 90),
                TwoKillCount          = random.Next(20, 50),
                ThreeKillCount        = random.Next(10),
                FourKillCount         = random.Next(3),
                FiveKillCount         = random.Next(1),
                Path                  = "C:\\mydemo.dem",
                Type                  = "GOTV",
                Comment               = "comment",
                Players               = players,
                MostBombPlantedPlayer = players.ElementAt(random.Next(10)),
                MostHeadshotPlayer    = players.ElementAt(random.Next(10)),
                Rounds                = rounds,
                Duration              = 2651.65625f,
            };

            Team teamCt = new Team
            {
                Name            = "Team 1",
                Players         = new ObservableCollection <Player>(players.Take(5)),
                Score           = 6,
                ScoreFirstHalf  = 6,
                ScoreSecondHalf = 1,
            };
            Team teamT = new Team
            {
                Name            = "Team 2",
                Players         = new ObservableCollection <Player>(players.Skip(5).Take(5)),
                Score           = 16,
                ScoreFirstHalf  = 10,
                ScoreSecondHalf = 5,
            };

            demo.TeamT  = teamT;
            demo.TeamCT = teamCt;

            return(demo);
        }