示例#1
0
 /// <summary>
 /// Creates the action which creates the unit.
 /// </summary>
 /// <returns>The create unit action.</returns>
 /// <param name="positionI">Position where the unit should be created.</param>
 /// <param name="definition">Definition which unit should be created.</param>
 /// <param name="account">Which account creates the action.</param>
 private static Core.Models.Action CreateUnit(PositionI positionI, Definition definition, Account account)
 {
     var dictParam = new System.Collections.Generic.Dictionary<string, object>();
     dictParam[Core.Controllers.Actions.CreateUnit.CREATE_POSITION] = positionI;
     dictParam[Core.Controllers.Actions.CreateUnit.CREATION_TYPE] = (long)definition.SubType;
     return new Core.Models.Action(account, Core.Models.Action.ActionType.CreateUnit, dictParam, GameAppDelegate.ServerTime);
 }
示例#2
0
 /// <summary>
 /// Gets the account or empty account.
 /// </summary>
 /// <returns>The account or empty account.</returns>
 /// <param name="id">Account Identifier.</param>
 public Account GetAccountOrEmpty(int id)
 {
     var account = GetAccount(id);
     if (account == null)
     {
         account = new Account(id);
     }
     return account;
 }
示例#3
0
文件: Entity.cs 项目: Lopt/ascendancy
 /// <summary>
 /// Initializes a new instance of the <see cref="Core.Models.Entity"/> class.
 /// </summary>
 /// <param name="id">Identifier of the entity.</param>
 /// <param name="definition">Definition of the entity.</param>
 /// <param name="owner">Owner of the entity.</param>
 /// <param name="position">Position of the entity.</param>
 /// <param name="health">Health of the entity.</param>
 /// <param name="move">Move of the entity.</param>
 public Entity(int id, Definition definition, Account owner, PositionI position, int health, int move)
     : base()
 {
     ID = id;
     Definition = definition;
     Position = position;
     Owner = owner;
     Health = health;
     Move = move;
     ModifiedDefenseValue = ((UnitDefinition)definition).Attack;
     ModfiedAttackValue = ((UnitDefinition)definition).Defense;
 }
示例#4
0
        public async Task <Domain.History> AddAsync(
            Domain.Account account,
            string userName,
            string accessibleAccountNamem,
            DateTime loginDateTime)
        {
            var newHistory = new Data.History
            {
                AccountId             = account.Id,
                LoginDateTime         = loginDateTime,
                UserName              = userName,
                AccessibleAccountName = accessibleAccountNamem,
            };

            await this.repository.AddAsync(newHistory);

            return(mapDataToDomain(newHistory));
        }
        public void DoAction()
        {
            var user = this.GetLogin();

            var testAccount = new Core.Models.Account(user.AccountId);

            var testDefinition = new Core.Models.Definitions.Definition(276);

            var testPositionI = new Core.Models.PositionI(this.TestPosition());

            var dictParam = new System.Collections.Generic.Dictionary <string, object>();

            dictParam[Core.Controllers.Actions.CreateUnit.CREATE_POSITION] = testPositionI;
            dictParam[Core.Controllers.Actions.CreateUnit.CREATION_TYPE]   = (long)testDefinition.SubType;

            var testAction = new Core.Models.Action(testAccount, Core.Models.Action.ActionType.CreateBuilding, dictParam);

            var testActions = new Core.Models.Action[] { testAction, };

            var testActionRequest = new Core.Connections.DoActionsRequest(
                user.SessionID,
                this.TestPosition(),
                testActions);

            var testJson = JsonConvert.SerializeObject(testActionRequest);

            var testPackage = new Packet();

            testPackage.Content    = testJson;
            testPackage.MethodType = MethodType.DoActions;

            var testStream = this.GetStream();

            testPackage.Send(testStream);

            var data = JsonConvert.DeserializeObject <Core.Connections.Response>(Packet.Receive(testStream).Content);

            Assert.AreEqual(Core.Connections.Response.ReponseStatus.OK, data.Status);
        }
示例#6
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        public void DoAction()
        {
            var user = this.GetLogin();

            var testAccount = new Core.Models.Account(user.AccountId);

            var testDefinition = new Core.Models.Definitions.Definition(276);

            var testPositionI = new Core.Models.PositionI(this.TestPosition());

            var dictParam = new System.Collections.Generic.Dictionary<string, object>();
            dictParam[Core.Controllers.Actions.CreateUnit.CREATE_POSITION] = testPositionI;
            dictParam[Core.Controllers.Actions.CreateUnit.CREATION_TYPE] = (long)testDefinition.SubType;

            var testAction = new Core.Models.Action(testAccount, Core.Models.Action.ActionType.CreateBuilding, dictParam);

            var testActions = new Core.Models.Action[] { testAction, };

            var testActionRequest = new Core.Connections.DoActionsRequest(
                                    user.SessionID,
                                    this.TestPosition(),
                                    testActions);

            var testJson = JsonConvert.SerializeObject(testActionRequest);

            var testPackage = new Packet();

            testPackage.Content = testJson;
            testPackage.MethodType = MethodType.DoActions;

            var testStream = this.GetStream();

            testPackage.Send(testStream);

            var data = JsonConvert.DeserializeObject<Core.Connections.Response>(Packet.Receive(testStream).Content);

            Assert.AreEqual(Core.Connections.Response.ReponseStatus.OK, data.Status);
        }
示例#7
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 /// <summary>
 /// Creates the action which creates the unit
 /// </summary>
 /// <returns>The entity create action.</returns>
 /// <param name="positionI">Position where the entity should be created.</param>
 /// <param name="definition">Definition which entity should be created.</param>
 /// <param name="account">Which account creates the action.</param>
 public static Core.Models.Action CreateEntity(PositionI positionI, Core.Models.Definitions.Definition definition, Account account)
 {
     switch (definition.Category)
     {
         // TODO: add more sub categorys and better check
         case Category.Building:
             if (definition.SubType == EntityType.Headquarter)
             {
                 return CreatTerritoryBuilding(positionI, definition, account);
             }
             else if (definition.SubType == EntityType.GuardTower)
             {
                 return CreatTerritoryBuilding(positionI, definition, account);
             }
             else
             {
                 return CreateBuilding(positionI, definition, account);
             }
         case Category.Unit:
             return CreateUnit(positionI, definition, account);
     }
     return null;
 }
示例#8
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        /// <summary>
        /// Checks the resource cost of the entity.
        /// </summary>
        /// <returns><c>true</c>, if resource was checked, <c>false</c> otherwise.</returns>
        /// <param name="account">Current account.</param>
        /// <param name="serverTime">Server time.</param>
        /// <param name="entityDef">Entity definition.</param>
        public static bool CheckResource(Account account, DateTime serverTime, Definitions.Definition entityDef)
        {
            var definition = (Definitions.UnitDefinition)entityDef;

            return account.Scrap.GetValue(serverTime) >= definition.Scrapecost &&
                   account.Plutonium.GetValue(serverTime) >= definition.Plutoniumcost &&
                   account.Technology.GetValue(serverTime) >= definition.Techcost &&
                   account.Population.Value >= definition.Population &&
                   account.Energy.Value >= definition.Energycost;
        }
示例#9
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        /// <summary>
        /// Consumes the resource for an entity.
        /// </summary>
        /// <param name="account">Current account.</param>
        /// <param name="actionTime">Action time.</param>
        /// <param name="entityDef">Entity definition.</param>
        public static void ConsumeResource(Account account, DateTime actionTime, Definitions.Definition entityDef)
        {
            var definition = (Definitions.UnitDefinition)entityDef;

            account.Scrap.Set(actionTime, account.Scrap.GetValue(actionTime) - definition.Scrapecost, 0);
            account.Plutonium.Set(actionTime, account.Plutonium.GetValue(actionTime) - definition.Plutoniumcost, 0);
            account.Technology.Set(actionTime, account.Technology.GetValue(actionTime) - definition.Techcost, 0);
            account.Population.Value -= definition.Population;
            account.Energy.Value -= definition.Energycost;
        }
示例#10
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 public async Task UpdateLastLogoutTimeAsync(Domain.Account account, DateTime logoutDateTime)
 {
     await this.UpdateLastLogoutTimeForAccountAsync(account.Id, logoutDateTime);
 }
示例#11
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        /// <summary>
        /// Destroy all buildings without territory.
        /// </summary>
        /// <param name="account">Current account.</param>
        /// <param name="action">Action which is in use.</param>
        /// <param name="regionManagerC">Region manager controller.</param>
        public static void DestroyAllBuildingsWithoutTerritory(Account account, Action action, Controllers.RegionManagerController regionManagerC)
        {
            Dictionary<PositionI, long> copylist = new Dictionary<PositionI, long>(account.Buildings);

            foreach (var building in copylist)
            {
                var region = regionManagerC.GetRegion(building.Key.RegionPosition);
                if (region.GetClaimedTerritory(building.Key) == null)
                {
                    DestroyBuilding(region.GetEntity(building.Key.CellPosition), region, action, regionManagerC);
                    region.RemoveEntity(action.ActionTime, region.GetEntity(building.Key.CellPosition));
                }
            }
            account.Buildings.Clear();
            foreach (var test in copylist)
            {
                account.Buildings.Add(test.Key, test.Value);
            }
        }
示例#12
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        /// <summary>
        /// Draws the borders.
        /// </summary>
        /// <param name="owner">The owner.</param>
        public void DrawBorders(Account owner)
        {
            // alle Gebäude des entity owners
            var buildings = owner.TerritoryBuildings.Keys;
            
            var color = new CCColor4B();
            color = CCColor4B.Green;
            if (GameAppDelegate.Account != owner)
            {
                color = CCColor4B.Red;
            }

            var surroundedPositionsAll = new HashSet<PositionI>();
            int range;
            // alle Felder finden die zu der entity gehören
            foreach (var building in buildings)
            {
                var buildingEntity = Core.Controllers.Controller.Instance.RegionManagerController
                    .GetRegion(building.RegionPosition).GetEntity(building.CellPosition);
                if (buildingEntity.Definition.SubType == Core.Models.Definitions.EntityType.Headquarter)
                {
                    range = Core.Models.Constants.HEADQUARTER_TERRITORY_RANGE;
                }
                else
                {
                    range = Core.Models.Constants.GUARDTOWER_TERRITORY_RANGE;
                }
                    
                var surroundedPositionsBuilding = LogicRules.GetSurroundedPositions(building, range);
                surroundedPositionsAll.UnionWith(surroundedPositionsBuilding);
            }

            if (surroundedPositionsAll.Count > 0)
            {
                // alle Grenzfelder finden und nach Region sortieren
                var regionBorders = new Dictionary<RegionPosition, HashSet<PositionI>>();
                foreach (var pos in surroundedPositionsAll)
                {
                    var posOwner = Core.Controllers.Controller.Instance.RegionManagerController.GetRegion(pos.RegionPosition).GetClaimedTerritory(pos);

                    var surroundedFields = LogicRules.GetSurroundedFields(pos);
                    foreach (var field in surroundedFields)
                    {
                        var fieldOwner = Core.Controllers.Controller.Instance.RegionManagerController.GetRegion(field.RegionPosition).GetClaimedTerritory(field);
                        if (posOwner != fieldOwner)
                        {
                            if (!regionBorders.ContainsKey(pos.RegionPosition))
                            {
                                regionBorders.Add(pos.RegionPosition, new HashSet<PositionI>());
                            }
                            HashSet<PositionI> position;
                            regionBorders.TryGetValue(pos.RegionPosition, out position);
                            position.Add(pos);
                            break;
                        }
                    }
                }

                // zeichne Grenzen in den regionen
                HashSet<PositionI> borderPositions;
                foreach (var regionPosition in regionBorders.Keys)
                {
                    regionBorders.TryGetValue(regionPosition, out borderPositions);
                    this.GetRegionViewHex(regionPosition).DrawBorder(borderPositions, color, owner);
                }
            }
            else
            {
                foreach (var regionPosition in m_regionViewHexDic.Keys)
                {
                    this.GetRegionViewHex(regionPosition).DrawBorder(null, color, owner);
                }
            }
        }
示例#13
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文件: Entity.cs 项目: Lopt/ascendancy
 /// <summary>
 /// Calculates and returns the diplomatic states between the owner of the unit and the given account
 /// </summary>
 /// <returns>The diplomacy.</returns>
 /// <param name="account">Other Account.</param>
 public Diplomatic GetDiplomacy(Account account)
 {
     if (account.ID == Owner.ID)
     {
         return Diplomatic.own;
     }
     return Diplomatic.enemy;
 }
示例#14
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        /// <summary>
        /// Gathers the resources.
        /// </summary>
        /// <param name="account">Current account.</param>
        /// <param name="actionTime">Action time.</param>
        /// <param name="regionManagerC">Region manager controller.</param>
        /// <param name="range">Range of the building.</param>
        public static void GatherResources(Account account, DateTime actionTime, Controllers.RegionManagerController regionManagerC, int range)
        {
            foreach (var element in account.TerritoryBuildings)
            {
                var list = LogicRules.GetSurroundedPositions(element.Key, range);
                float scrapAmount = 0;
                float plutoniumAmount = 0;

            foreach (var item in list)
                {
                    // TODO: add ressources in Terrain
                    var resources = regionManagerC.GetRegion(item.RegionPosition).GetTerrain(item.CellPosition);
                    scrapAmount += 0.5f;
                    plutoniumAmount += 0.3f;
                }
                account.Scrap.Set(actionTime, account.Scrap.GetValue(actionTime), Constants.SCRAP_INCREMENT_VALUE);
                account.Plutonium.Set(actionTime, account.Plutonium.GetValue(actionTime), Constants.PLUTONIUM_INCREMENT_VALUE);
            }
        }
示例#15
0
 /// <summary>
 /// Disables the build options.
 /// </summary>
 /// <param name="entityType">Entity type.</param>
 /// <param name="account">Current account.</param>
 public static void DisableBuildOptions(long entityType, Account account)
 {
     if (account.BuildableBuildings.ContainsKey(entityType))
     {
         switch (entityType)
         {
             case (long)Models.Definitions.EntityType.Headquarter:
                 account.BuildableBuildings.Remove(entityType);
                 break;
             case (long)Models.Definitions.EntityType.Barracks:
                 account.BuildableBuildings.Remove(entityType);
                 break;
         }
     }
 }
示例#16
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 /// <summary>
 /// Sets the current energy.
 /// </summary>
 /// <param name="account">Current account.</param>
 public static void SetCurrentMaxEnergy(Account account)
 {
     account.Energy.Value = account.Energy.MaximumValue;
 }
示例#17
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 /// <summary>
 /// Increases the scrap.
 /// </summary>
 /// <param name="account">Current Account.</param>
 /// <param name="entity">Current Entity.</param>
 public static void IncreaseScrap(Account account, Entity entity)
 {
     if (entity.DefinitionID == (long)Core.Models.Definitions.EntityType.Scrapyard)
     {
         account.Scrap.MaximumValue += Constants.SCRAP_STORAGE_VALUE;
     }
 }
示例#18
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        /// <summary>
        /// Draws the border.
        /// </summary>
        /// <param name="borderPositions">The border positions.</param>
        /// <param name="color">The border color.</param>
        /// <param name="owner">The area owner.</param>
        public void DrawBorder(HashSet<PositionI> borderPositions, CCColor4B color, Account owner)
        {
            RemoveBorder(owner);
            if (borderPositions != null)
            {
                var border = new CCDrawNode();
                m_tileMap.TileLayersContainer.AddChild(border);
                m_drawNodes.Add(owner, border);

                var halfwidth = ClientConstants.TILE_HEX_IMAGE_WIDTH / 2.0f;
                var halfhight = ClientConstants.TILE_HEX_IMAGE_HEIGHT / 2.0f;
                // zentrieren der Grenzpunkte und zeichnen dieser
                foreach (var positionI in borderPositions)
                {
                    var centerPos = PositionHelper.CellToTile(positionI.CellPosition);
                    centerPos.X += halfwidth;
                    centerPos.Y -= halfhight;
                    border.DrawSolidCircle(centerPos, ClientConstants.TERRATORRY_BUILDING_BORDER_SIZE, color);
                }
            }
        }
示例#19
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        /// <summary>
        /// Increases the resource generation.
        /// </summary>
        /// <param name="account">Current account.</param>
        /// <param name="actionTime">Action time.</param>
        /// <param name="entitypos">Entity position.</param>
        /// <param name="regionManagerC">Region manager controller.</param>
        public static void IncreaseResourceGeneration(Account account, DateTime actionTime, PositionI entitypos, Controllers.RegionManagerController regionManagerC)
        {
            switch (regionManagerC.GetRegion(entitypos.RegionPosition).GetEntity(entitypos.CellPosition).DefinitionID)
              {
              case (int)Core.Models.Definitions.EntityType.Lab:
                    account.Technology.Set(actionTime, account.Technology.GetValue(actionTime), Constants.TECHNOLOGY_INCREMENT_VALUE);
                    break;

              case (int)Core.Models.Definitions.EntityType.Furnace:
                    account.Scrap.Set(actionTime, account.Scrap.GetValue(actionTime), Constants.SCRAP_INCREMENT_VALUE);
                    break;
              }
        }
示例#20
0
 /// <summary>
 /// Increases the population.
 /// </summary>
 /// <param name="account">Current Account.</param>
 /// <param name="entity">Current Entity.</param>
 public static void IncreaseMaxPopulation(Account account, Entity entity)
 {
     if (entity.DefinitionID == (long)Core.Models.Definitions.EntityType.Tent)
     {
         account.Population.MaximumValue += Constants.POPULATION_STORAGE_VALUE;
         account.Population.Value += Constants.POPULATION_STORAGE_VALUE;
     }
 }
示例#21
0
 /// <summary>
 /// Increases the max energy.
 /// </summary>
 /// <param name="account">Current account.</param>
 /// <param name="entity">Current entity.</param>
 public static void IncreaseMaxEnergy(Account account, Entity entity)
 {
     if (entity.DefinitionID == (long)Core.Models.Definitions.EntityType.Transformer)
     {
         account.Energy.MaximumValue += Constants.ENERGY_MAX_VALUE;
         account.Energy.Value += Constants.ENERGY_MAX_VALUE;
     }
 }
示例#22
0
文件: Region.cs 项目: Lopt/ascendancy
 /// <summary>
 /// Claims the territory.
 /// </summary>
 /// <param name="territoryList">Territory list.</param>
 /// <param name="account">Current Account.</param>
 /// <param name="entityRegionPos">Entity region position.</param>
 /// <param name="regionMan">Region man.</param>
 public void ClaimTerritory(HashSet<PositionI> territoryList, Account account, RegionPosition entityRegionPos, RegionManager regionMan)
 {
     foreach (var position in territoryList)
     {
         if (!regionMan.GetRegion(position.RegionPosition).m_territory.ContainsKey(position))
         {
             regionMan.GetRegion(position.RegionPosition).m_territory.Add(position, account);
         }
     }
 }
示例#23
0
 /// <summary>
 /// Sets the current max population.
 /// </summary>
 /// <param name="account">Current account.</param>
 public static void SetCurrentMaxPopulation(Account account)
 {
     account.Population.Value = account.Population.MaximumValue;
 }
示例#24
0
文件: Region.cs 项目: Lopt/ascendancy
 /// <summary>
 /// Frees the claimed territory.
 /// </summary>
 /// <param name="territoryList">Territory list.</param>
 /// <param name="account">Current Account.</param>
 public void FreeClaimedTerritory(HashSet<PositionI> territoryList, Account account)
 {
     foreach (var position in territoryList)
     {
         if (World.Instance.RegionManager.GetRegion(position.RegionPosition).m_territory.ContainsKey(position))
         {
             World.Instance.RegionManager.GetRegion(position.RegionPosition).m_territory.Remove(position);
         }
     }
 }
示例#25
0
 /// <summary>
 /// Adds an account.
 /// </summary>
 /// <param name="account">Account which should be added.</param>
 public void AddAccount(Account account)
 {
     Accounts.TryAdd(account.ID, account);
 }
示例#26
0
 /// <summary>
 /// Increases the storage.
 /// </summary>
 /// <param name="account">Current Account.</param>
 /// <param name="entity">Current Entity.</param>
 public static void IncreaseStorage(Account account, Entity entity)
 {
     IncreaseMaxPopulation(account, entity);
     IncreaseScrap(account, entity);
     IncreaseMaxEnergy(account, entity);
 }
示例#27
0
 /// <summary>
 /// Enables the build options.
 /// </summary>
 /// <param name="entityType">Entity type.</param>
 /// <param name="account">Current Account.</param>
 public static void EnableBuildOptions(long entityType, Account account)
 {
     if (!account.BuildableBuildings.ContainsKey(entityType))
     {
         switch (entityType)
         {
             case (long)Models.Definitions.EntityType.Headquarter:
                 account.BuildableBuildings.Add(entityType, EnableHeadquarterBuildOptions());
                 break;
             case (long)Models.Definitions.EntityType.Barracks:
                 account.BuildableBuildings.Add(entityType, EnableBarracksBuildOptions());
                 break;
         }
     }
 }
示例#28
0
 /// <summary>
 /// Removes the border.
 /// </summary>
 /// <param name="owner">The area owner.</param>
 public void RemoveBorder(Account owner)
 {
     CCDrawNode border;
     if (m_drawNodes.TryGetValue(owner, out border))
     {
         m_tileMap.TileLayersContainer.RemoveChild(border);
         m_drawNodes.Remove(owner);
     }
 }
示例#29
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 /// <summary>
 /// Increases the hole storage.
 /// </summary>
 /// <param name="account">Current Account.</param>
 public static void IncreaseWholeStorage(Account account)
 {
     account.Scrap.MaximumValue += Constants.HEADQUARTER_STORAGE_VALUE;
     account.Population.MaximumValue += Constants.POPULATION_STORAGE_VALUE;
     account.Technology.MaximumValue += Constants.TECHNOLOGY_MAX_VALUE;
     account.Energy.MaximumValue += Constants.ENERGY_MAX_VALUE;
     account.Plutonium.MaximumValue += Constants.HEADQUARTER_STORAGE_VALUE;
 }