示例#1
0
        /// <summary>
        /// Adds the track referenced to the playlist Tracks colleciton.  It 
        /// optionally adds it to the TrackIs collection too.
        /// </summary>
        /// <param name="Playlist">The playlist being updated</param>
        /// <param name="Track">The Track being added.</param>
        /// <remarks>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// </remarks>
        private void AddTrackToPlaylist(PlayList Playlist, Track Track)
        {
            //  Add the Track to the Tracks collection
            Playlist.Tracks.Add(Track);

            //  Only add a TrackId if to the TrackIds collection if it's not already there.
            //  It won't be if the its is a New Album being created,
            //  but there will be when reloading the persistent data.
            if (!Playlist.TrackIds.Contains(Track.Id))
                Playlist.TrackIds.Add(Track.Id);
        }
示例#2
0
        /// <summary>
        /// Adds a new playlist to the Playlists collection of the domain model.  It also
        /// return the new playlist, fully updated.
        /// </summary>
        /// <param name="UnitOfWork">In-Memory Context</param>
        /// <param name="Playlist">The playlist being added</param>
        /// <param name="Track">The track associated with the playlist</param>
        /// <returns>The new playlist.</returns>
        /// <remarks>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// <para>
        /// Concurrency:    
        /// </para>
        /// <Para>
        /// This routine provides a Monitor lock to ensure that only one instance of this
        /// can modify the Playlists collection at a time.
        /// It locks from the point which a new Id is generated for the Playlsit being added
        /// and retains that until the Genre is added to the Genres collection.
        /// This type of lock is preferred to ensure the generated Id is updated within
        /// the Playlists collection before any other thread can try and Add a Playlist which 
        /// would require the Id for this one, which woudl be used in the GenerateId 
        /// methods.  This is to avoid duplicate Id's being generated.
        /// </Para>
        /// <para>
        /// This is a very course grained way of locking but is acceptible within this
        /// application as it is a Windows 8 store app, and not subjected to multiple
        /// users, only the individual threads within the application.  The performance
        /// hit should not be that noticable here.
        /// </para>
        /// </remarks>
        private PlayList AddPlaylist(IUnitOfWork UnitOfWork, PlayList Playlist, Track Track)
        {
            lock (_PlaylistLock)
            {
                //  Concurrency:  Lock between getting the Id and performing the update, as the
                //                  this new Id won't be availble for checking purposes by another
                //                  thread that is looking to add a Playlist.  This should avoid the
                //                  possiblilties of duplicate Id's

                //          i.  Generate PlaylistId, if not one already (will be reloading persisted data).
                Playlist.Tracks = new List<Track>();

                if (Playlist.Id == 0)
                    Playlist.Id = GeneratePlaylistId(UnitOfWork);
                //          ii. Add Track reference to the Playlist
                AddTrackToPlaylist(Playlist, Track);
                //          iii.Add Playlist to Pl;aylists Collection
                UnitOfWork.PlayLists.Add(Playlist);
            }

            return Playlist;
        }
示例#3
0
        /// <summary>
        /// Updates an existling playlist, but adding the tracks to it.
        /// </summary>
        /// <param name="UnitOfWork">In-Memory context</param>
        /// <param name="Playlist">The playlist being updated</param>
        /// <param name="Track">The track associated with the playlist</param>
        /// <returns>The updated playlist.</returns>
        /// <remarks>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// <para>
        /// Concurrency:    
        /// </para>
        /// <Para>
        /// This routine provides a Monitor lock to ensure that only one instance of this
        /// can modify the Artists collection at a time.
        /// It locks from the point where the Genre to be updated is retrieved from 
        /// the Artist 
        /// and retains that until the Artist is updated in the Artists collection.
        /// This type of lock is preferred to ensure that no other updates to the Artist
        /// are possible while this update occurs.  
        /// </Para>
        /// <para>
        /// This is a very course grained way of locking but is acceptible within this
        /// application as it is a Windows 8 store app, and not subjected to multiple
        /// users, only the individual threads within the application.  The performance
        /// hit should not be that noticable here.
        /// </para>
        /// </remarks>
        private PlayList UpdatePlaylist(IUnitOfWork UnitOfWork, PlayList Playlist, Track Track)
        {
            int idx = 0;

            lock (_PlaylistLock)
            {

                //  Get the index of the Playlist
                idx = UnitOfWork.PlayLists.FindIndex(p => p.Id == Playlist.Id);
                //  Get the Playlist
                var updatedPlaylist = UnitOfWork.PlayLists[idx];

                //  If track exists in the playlist retrieved playlist.
                var tr = updatedPlaylist.Tracks.FirstOrDefault(a => a.Id == Track.Id);
                if (tr != null)
                {
                    //  The track is found, so replace
                    var trIdx = updatedPlaylist.Tracks.IndexOf(tr);
                    updatedPlaylist.Tracks[trIdx] = Track;
                }
                else
                {
                    //  Track dosn't exist in the Playlist.Tracks collection, so just add it.
                    AddTrackToPlaylist(updatedPlaylist, Track);
                }

                //  Replace the Playlist in the context
                UnitOfWork.PlayLists[idx] = updatedPlaylist;
            }

            //  return the updated Genre
            return UnitOfWork.PlayLists[idx];
            //return updatedPlaylist;
        }
示例#4
0
        /// <summary>
        /// Adds or Updates the playlist within the Playlist collection of the domain model.  
        /// It returns a collection of updated playlists, for updating within the Tracks, so 
        /// that the navigation properties are fully updated.
        /// </summary>
        /// <param name="UnitOfWork">In-Memory Context</param>
        /// <param name="Playlists">The Playlists being updated</param>
        /// <param name="Track">The Track belonging to the playlists</param>
        /// <returns>Update playlists collection</returns>
        /// <remarks>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// </remarks>
        private List<PlayList> AddOrUpdatePlaylists(IUnitOfWork UnitOfWork, List<PlayList> Playlists, Track Track)
        {
            var updatedPlaylists = new List<PlayList>();

            foreach (var p in Playlists)
            {
                if (PlaylistExists(UnitOfWork, p.Id))
                {
                    var updatedPlaylist = UpdatePlaylist(UnitOfWork, p, Track);
                    updatedPlaylists.Add(updatedPlaylist);
                }
                else
                {
                    var newPlaylist = AddPlaylist(UnitOfWork, p, Track);
                    updatedPlaylists.Add(newPlaylist);
                }
            }
            return updatedPlaylists;
        }