示例#1
0
        /// <summary>
        /// Updates the Genre in the Genres collection.
        /// </summary>
        /// <param name="UnitOfWork">The In-Memory context</param>
        /// <param name="Genre">The Genre to be updated</param>
        /// <param name="Album">The album</param>
        /// <returns>The Updated Genre</returns>
        /// <remarks>
        /// <para>
        /// The update genre is returned so that it can replace the 
        /// genre in the album, which means the navigation properties
        /// are up to date.
        /// </para>
        /// <para>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// </para>
        /// <para>
        /// Concurrency:    
        /// </para>
        /// <Para>
        /// This routine provides a Monitor lock to ensure that only one instance of this
        /// can modify the Genres collection at a time.
        /// It locks from the point where the Genre to be updated is retrieved from 
        /// the Genres 
        /// and retains that until the Genre is updated in the Genres collection.
        /// This type of lock is preferred to ensure that no other updates to the Genres
        /// is attempted while this update occurs.
        /// </Para>
        /// <para>
        /// This is a very course grained way of locking but is acceptible within this
        /// application as it is a Windows 8 store app, and not subjected to multiple
        /// users, only the individual threads within the application.  The performance
        /// hit should not be that noticable here.
        /// </para>
        /// </remarks>
        private Genre UpdateGenre(IUnitOfWork UnitOfWork, Genre Genre, Album Album)
        {
            //  TODO: Refactor this to use the concurrent collection.

            var idx = 0;

            lock (_GenreLock)
            {

                //  Get the index of the Genre
                idx = UnitOfWork.Genres.FindIndex(g => g.Name == Genre.Name);

                //  Get the Genre
                var updatedGenre = UnitOfWork.Genres[idx];

                //  If Album exists in the retrieved Genre.
                var al = updatedGenre.Albums.FirstOrDefault(a => a.Id == Album.Id);
                if (al != null)
                {
                    //  The Album is found, so replace it
                    var alIdx = updatedGenre.Albums.IndexOf(al);
                    updatedGenre.Albums[alIdx] = Album;
                }
                else
                {
                    //  Track dosn't exist in the Genres.Tracks collection, so just add it.
                    AddAlbumToGenre(updatedGenre, Album);
                }

                //  Replace the Genre in the Genres collection
                UnitOfWork.Genres[idx] = updatedGenre;
            }
            
            //  return the updated Genre
            return UnitOfWork.Genres[idx];
        }
示例#2
0
        /// <summary>
        /// Adds the Album and, if necessary, the Album Id to the Genre
        /// </summary>
        /// <param name="Genre">The Genre being updated</param>
        /// <param name="Album">The album updating the Genre</param>
        /// <remarks>
        /// <para>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// </para>
        /// <para>
        /// Concurrency
        /// </para>
        /// <para>
        /// This method doesn't need to be locked as it can only be called from either
        /// AddGenre or Updategenre methods, and these are both locking.
        /// </para>
        /// </remarks>
        private void AddAlbumToGenre(Genre Genre, Album Album)
        {
            //  Add the Album to the albums collection
            Genre.Albums.Add(Album);

            //  Only add an AlbumId if to the AlbumIds collection if it's not already there.
            //  It won't be if the its is a New Album being created,
            //  but there will be when reloading the persisted data.
            if (!Genre.AlbumIds.Contains(Album.Id))
                Genre.AlbumIds.Add(Album.Id);
        }
示例#3
0
        /// <summary>
        /// Adds a  new Genre to the Genres collection of the Domain model.  It 
        /// returns an instance of the Genre added so that it can be used elsewhere.
        /// This is standard coding for creating a new object.
        /// </summary>
        /// <param name="UnitOfWork">The In-Memory context</param>
        /// <param name="Genre">the new Genre</param>
        /// <param name="Album">The album the Genre relates to</param>
        /// <returns>The updated instance of the new Genre</returns>
        /// <remarks>
        /// Only add an AlbumId if to the AlbumIds collection if it's not already there.
        /// It won't be if the its is a New Album being created, but there will be when 
        /// reloading the persisted data.
        /// <para>
        /// Concurrency:    
        /// </para>
        /// <Para>
        /// This routine provides a Monitor lock to ensure that only one instance of this
        /// can modify the Genres collection at a time.
        /// It locks from the point which a new Id is generated for the Genre being added
        /// and retains that until the Genre is added to the Genres collection.
        /// This type of lock is preferred to ensure the generated Id is updated within
        /// the Genres collection before any other thread can try and Add a Genre which 
        /// would require the Id for this one, which woudl be used in the GenerateId 
        /// methods.  This is to avoid duplicate Id's being generated.
        /// </Para>
        /// <para>
        /// This is a very course grained way of locking but is acceptible within this
        /// application as it is a Windows 8 store app, and not subjected to multiple
        /// users, only the individual threads within the application.  The performance
        /// hit should not be that noticable here.
        /// </para>
        /// </remarks>
        private Genre AddGenre(IUnitOfWork UnitOfWork, Genre Genre, Album Album)
        {

            lock (_GenreLock)
            {
                Genre.Albums = new List<Album>();

                //  Concurrency:  Lock between getting the Id and performing the update, as the
                //                  this new Id won't be availble for checking purposes by another
                //                  thread that is looking to add a Genre.  This should avoid the
                //                  possiblilties of duplicate Id's

                //          i.  Generate GenreId, if there isn't one, will be if reloading persisted data.

                if (Genre.Id == 0)
                    Genre.Id = GenerateGenreId(UnitOfWork);
                //          ii. Add album ref to Genre
                AddAlbumToGenre(Genre, Album);
                //          iii.Add Genre to Genres Collection
                UnitOfWork.Genres.Add(Genre);
            }

            return Genre;
        }