private void Seed() { // Create a couple of Stores each with some Products and Employees var barginBasin = new Store { Name = "Bargin Basin" }; var superMart = new Store { Name = "SuperMart" }; var potatoes = new Product { Name = "Potatoes", Price = 3.60 }; var fish = new Product { Name = "Fish", Price = 4.49 }; var milk = new Product { Name = "Milk", Price = 0.79 }; var bread = new Product { Name = "Bread", Price = 1.29 }; var cheese = new Product { Name = "Cheese", Price = 2.10 }; var waffles = new Product { Name = "Waffles", Price = 2.41 }; var daisy = new Employee { FirstName = "Daisy", LastName = "Harrison" }; var jack = new Employee { FirstName = "Jack", LastName = "Torrance" }; var sue = new Employee { FirstName = "Sue", LastName = "Walkters" }; var bill = new Employee { FirstName = "Bill", LastName = "Taft" }; var joan = new Employee { FirstName = "Joan", LastName = "Pope" }; // Add Products to the Stores // The Store-Product relationship is many-to-many AddProductsToStore(barginBasin, potatoes, fish, milk, bread, cheese); AddProductsToStore(superMart, bread, cheese, waffles); // Add Employees to the Stores // The Store-Employee relationship is one-to-many AddEmployeesToStore(barginBasin, daisy, jack, sue); AddEmployeesToStore(superMart, bill, joan); StoreRepository.SaveOrUpdateAll(barginBasin, superMart); }
// Adds any products that we pass in to the store that we pass in public static void AddProductsToStore(Store store, params Product[] products) { foreach (var product in products) { store.AddProduct(product); } }
// Adds any employees that we pass in to the store that we pass in public static void AddEmployeesToStore(Store store, params Employee[] employees) { foreach (var employee in employees) { store.AddEmployee(employee); } }