示例#1
0
        static void SomeoneBusted(Cop cop, Robber robber)
        {
            int copClocks          = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Clock").Count();
            int copCash            = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Cash").Count();
            int copKeys            = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Keys").Count();
            int copPhone           = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Phone").Count();
            int offsetFromTop      = 4;
            int middlePositionLeft = GameField.GameWidth / 2;

            string[] toPrint = { "========================",
                                 " A cop has busted ",
                                 " a robber! ",
                                 " This is his current ",
                                 " inventory. ",            "========================",
                                 $" Clock x {copClocks}",
                                 $" Cash x {copCash}",
                                 $" Keys x {copKeys}",
                                 $" Phone x {copPhone}",
                                 " ",
                                 "========================" };
            int      lastLine   = toPrint.Length;
            int      lastColumn = middlePositionLeft + toPrint[0].Length + 1; //när looten ska försvinna behöver den funktionen veta hur långa raderna var, (jag har gjort alla raden lika långa)


            ConsoleFunctions.PrintWho(robber);
            ConsoleFunctions.PrintInfoStatScreen(toPrint, offsetFromTop, middlePositionLeft);
            Thread.Sleep(5000);
            Prison.PrisonTimerTick();
            Prison.PutRobberInJail(robber); // råraren hamnar i finkan, men får inte sin tid plussad då han egentligen inte har suttit inne än
            ConsoleFunctions.ResetPartialScreen(offsetFromTop, middlePositionLeft, offsetFromTop + lastLine, offsetFromTop + lastColumn);
            Console.SetCursorPosition(0, GameField.GameHeight + 1);
        }
示例#2
0
        public static void SomeoneRobbed(Citizen citizen, Robber robber)
        {
            int robberClocks       = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Clock").Count();
            int robberCash         = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Cash").Count();
            int robberKeys         = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Keys").Count();
            int robberPhone        = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Phone").Count();
            int citizenClocks      = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Clock").Count();
            int citizenCash        = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Cash").Count();
            int citizenKeys        = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Keys").Count();
            int citizenPhone       = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Phone").Count();
            int offsetFromTop      = 4;
            int middlePositionLeft = GameField.GameWidth / 2;

            string[] toPrint = { "========================",
                                 " A robber has stolen ",
                                 " from a citizen! ",
                                 " This is their current ",
                                 " inventories. ",
                                 "======ROBBER============",
                                 $" Clock x {robberClocks}",
                                 $" Cash x {robberCash}",
                                 $" Keys x {robberKeys}",
                                 $" Phone x {robberPhone}",
                                 " ",
                                 "======CITIZEN===========",
                                 $" Clock x {citizenClocks}",
                                 $" Cash x {citizenCash}",
                                 $" Keys x {citizenKeys}",
                                 $" Phone x {citizenPhone}",
                                 " ",
                                 "========================" };

            int lastLine   = offsetFromTop + toPrint.Length;
            int lastColumn = middlePositionLeft + toPrint[0].Length + 1;

            ConsoleFunctions.PrintWho(citizen); //visar en pil brevid personen som det hände något med

            ConsoleFunctions.PrintInfoStatScreen(toPrint, offsetFromTop, middlePositionLeft);


            Thread.Sleep(5000);
            ConsoleFunctions.ResetPartialScreen(offsetFromTop, middlePositionLeft, lastLine, lastColumn);
            Prison.PrisonTimerTick();
            Console.SetCursorPosition(0, GameField.GameHeight + 1);
        }
示例#3
0
        static void Main()
        {
            int numberOfRobbedCitizens = 0;
            int numberOfRobbersCaught  = 0;

            Console.CursorVisible = false;
            Initialize.Start();
            //List<Person> persons = People.TownPeople;
            //lite info
            Console.WriteLine("Om en rånare blir tagen av en polis blir det ett 'A'nhållen\n" +
                              "Om en invånare blir rånad blir det ett 'H'old-up\n" +
                              "Om rånare blir tagen blir det ett stillastående 'F'ånge\n" +
                              "Efter 20 händelser kommer rånaren tillbaks in i spelet\n" +
                              "'P'oliser, 'I'nvånare, 'R'ånare\n" +
                              "Tryck vart som helst för att fortsätta..");
            Console.ReadKey();
            Console.Clear();

            //MoveDirection(persons, out int[] oldDirections);
            while (true)
            {
                //MoveDirection(People.TownPeople, out int[] directions);
                //CheckDirection(oldDirections, directions);
                Hiscores.GetScores(); //hämtar highscores
                Prison.CheckPrison(); //kollar fängelset om det är någon rånare som ska läggas till i spelplanen
                People.MoveAround();  //alla utom dom i fängelset ska röra sig


                People.CheckCollision(out int robbed, out int caught); // kollar om någon står på samma plats som någon annan, och skickar tillbaks hur många som blivit rånade/tagna

                ConsoleFunctions.ShowLocations();                      //visar vart alla står
                numberOfRobbedCitizens += robbed;
                numberOfRobbersCaught  += caught;
                ConsoleFunctions.PrintInfo(GameField.GameHeight + 2, 0, $"Number of Robbers caught: {numberOfRobbersCaught}\n" +
                                           $"Number of Citizens robbed: {numberOfRobbedCitizens}, Robbers in prison: {(Prison.Prisoners>0 ? $"{Prison.Prisoners}, next release: {Prison.NextRelease()/5}" : "none")} \n" +
                                           $"Number of robbers not in prison: {People.RobbersIngame} ");
                Thread.Sleep(300);
                ConsoleFunctions.ResetDrawnGameMap(); // istället för console clear skriver programmet ett " " där det finns en bokstav (mindre flicker)
                GameField.ResetField();               // nollställer 2d arrayen så de gamla bokstäverna inte skrivs ut igen
            }
        }