public static void Postfix(PlayerManager __instance, ref string __result) { if (Input.GetKey(KeyCode.P)) { __result += "\nposition = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.position); return; } if (Input.GetKey(KeyCode.R)) { __result += "\nrotation = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.rotation.eulerAngles); return; } if (Input.GetKey(KeyCode.L)) { __result += "\nscene = " + GameManager.m_ActiveScene; return; } if (Input.GetKey(KeyCode.K)) { Container container = __instance.m_InteractiveObjectUnderCrosshair.GetComponentInChildren <Container>(); if (container != null) { __result += "\nloottable = " + LootTableHelper.GetLootTableName(container); } return; } }
public static void Postfix() { if (!Input.GetKey(KeyCode.RightControl) && !Input.GetKey(KeyCode.LeftControl)) { return; } if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.R)) { GameObject gameObject = GameManager.GetPlayerManagerComponent().m_InteractiveObjectNearCrosshair; if (gameObject == null) { return; } var line = "item=" + gameObject.name + " p=" + FormatHelper.FormatVector(gameObject.transform.position) + " r=" + FormatHelper.FormatVector(gameObject.transform.rotation.eulerAngles) + " c=100"; Debug.Log(line); CopyToClipboard(line, "Item Definition"); return; } if (Input.GetKeyDown(KeyCode.L)) { var line = "scene=" + GameManager.m_ActiveScene; Debug.Log(line); CopyToClipboard(line, "Scene Definition"); return; } if (Input.GetKeyDown(KeyCode.K)) { GameObject gameObject = GameManager.GetPlayerManagerComponent().m_InteractiveObjectNearCrosshair; if (gameObject == null) { return; } Container container = gameObject.GetComponentInChildren <Container>(); if (container == null) { return; } var line = "loottable=" + LootTableHelper.GetLootTableName(container); Debug.Log(line); CopyToClipboard(line, "LootTable Definition"); return; } }
private static void SaveInformation(bool saveToFile) { string line; switch (KeyTracker.currentMode) { case GrabberMode.None: return; case GrabberMode.Scene: line = "scene=" + GameManager.m_ActiveScene; RecordData(line, "Scene Definition", saveToFile); return; case GrabberMode.LootTable: GameObject gameObject1 = GameManager.GetPlayerManagerComponent()?.m_InteractiveObjectNearCrosshair; if (gameObject1 is null) { return; } Container container = gameObject1.GetComponentInChildren <Container>(); if (container is null) { return; } line = "loottable=" + LootTableHelper.GetLootTableName(container); RecordData(line, "LootTable Definition", saveToFile); return; default: //Name, Position, or Rotation GameObject gameObject2 = GameManager.GetPlayerManagerComponent().m_InteractiveObjectNearCrosshair; if (gameObject2 is null) { return; } line = "item=" + gameObject2.name + " p=" + FormatHelper.FormatVector(gameObject2.transform.position) + " r=" + FormatHelper.FormatVector(gameObject2.transform.rotation.eulerAngles) + " c=100"; RecordData(line, "Item Definition", saveToFile); return; } }
public static void Postfix(PlayerManager __instance, ref string __result) { if (__instance?.m_InteractiveObjectUnderCrosshair?.name is null) { return; } if (__result is null || string.IsNullOrWhiteSpace(GameManager.m_ActiveScene)) { return; } switch (KeyTracker.currentMode) { case GrabberMode.Name: __result += "\nname = " + __instance.m_InteractiveObjectUnderCrosshair.name; break; case GrabberMode.Position: __result += "\nposition = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.position); break; case GrabberMode.Rotation: __result += "\nrotation = " + FormatHelper.FormatVector(__instance.m_InteractiveObjectUnderCrosshair.transform.rotation.eulerAngles); break; case GrabberMode.Scene: __result += "\nscene = " + GameManager.m_ActiveScene; break; case GrabberMode.LootTable: Container container = __instance.m_InteractiveObjectUnderCrosshair.GetComponentInChildren <Container>(); if (container != null) { __result += "\nloottable = " + LootTableHelper.GetLootTableName(container); } break; } if (Settings.options.useDeleteFunction && CustomInput.GetKeyDown(Settings.options.deleteKey)) { UnityEngine.Object.Destroy(__instance.m_InteractiveObjectUnderCrosshair); } }