private static void Main() { GenericMatrix<int> firstMatrix = new GenericMatrix<int>(3, 2); firstMatrix[0, 0] = 1; firstMatrix[0, 1] = 2; firstMatrix[1, 0] = 3; firstMatrix[1, 1] = 4; firstMatrix[2, 0] = 5; firstMatrix[2, 1] = 6; GenericMatrix<int> secondMatrix = new GenericMatrix<int>(3, 2); secondMatrix[0, 0] = 1; secondMatrix[0, 1] = 2; secondMatrix[1, 0] = 0; secondMatrix[1, 1] = 4; secondMatrix[2, 0] = 5; secondMatrix[2, 1] = 6; //Checking the operators for adding, substracting and multiplying GenericMatrix<int> resultFromAdding = firstMatrix + secondMatrix; GenericMatrix<int> resultFromSubstracting = firstMatrix - secondMatrix; GenericMatrix<int> resultFromMultiplication = firstMatrix * secondMatrix; //Showing the attribute at runtime Type type = typeof(MainClass); object[] attributes = type.GetCustomAttributes(false); foreach (object attribute in attributes) { VersionAttribute version = (VersionAttribute)attribute; Console.WriteLine(version.Version); } //Checking the true operator if (secondMatrix) { Console.WriteLine("SecondMatrix Contains Zero"); } else { Console.WriteLine("SecondMatrix Not Contains Zero"); } //Console.WriteLine(matrix[2,1]); //matrix[1, 1] = 5; //matrix[0, 1] = 3; //matrix[1, 1] = 4; Point3D newpoint = new Point3D(); newpoint.X = 5; newpoint.Y = 8; newpoint.Z = 1; //The overrided ToString() prints us the points on the console //newpoint.ToString(); //This is the static point with coordinates 5,5,5 to test it because 0,0,0 is by default and it will //aways work //Point3D.ZeroPoint.ToString(); Point3D ad = new Point3D(4, 5, 6); //This Class creates List of paths Path newPath = new Path(); newPath.SequenceOfPoints.Add(newpoint); newPath.SequenceOfPoints.Add(Point3D.ZeroPoint); newPath.SequenceOfPoints.Add(ad); //This class Saves the currentPath in text file, you can type the name and it will appear in the //Files folder "../../Files" in the project // PathStorage.SavePaths(newPath, "mitko.doc"); // This will load a coordinate file from the same directory - Files and will split and initialize // them and will save them in SavedPaths.txt automaticly //PathStorage.LoadPaths(); //This is Class that calculate the difference between two points //DistanceBetweenPoints.DistanceBetweenPoint(newpoint, Point3D.ZeroPoint); GenericList<int> test = new GenericList<int>(5); test.Add(5); test.Add(34); test.Remove(0); test.Insert(2, 1); test.Add(4); test.Insert(3, 1); test.Insert(4, 1); test.Add(8); //Auto grow functionality is turned on from now on test.Add(9); test.Add(10); //Gets the minValue in the GenericList test.Min(); test.Max(); //this is for testing the object states //Console.WriteLine(test[0] + " " + test[1] + " " + test[2] + " " + test[3]); //testing the ToString() //Console.WriteLine(test[0].ToString()); test.Contains(2); test.Contains(100); }