示例#1
0
        public override void ShowWindow(WindowID id, ShowWindowData data)
        {
            if (!IsWindowInControl(id))
            {
                Debug.Log("UIRankManager has no control power of " + id.ToString());
                return; 
            }
            if (shownWindows.ContainsKey(id))
                return;
            if (allWindows.ContainsKey(id))
            {
                UIBaseWindow baseWindow = allWindows[id];
                if (baseWindow.windowData.showMode == UIWindowShowMode.NeedBack)
                {
                    BackWindowSequenceData backData = new BackWindowSequenceData();
                    backData.hideTargetWindow = baseWindow;
                    backSequence.Push(backData);
                }
                allWindows[id].ShowWindow();
                shownWindows[id] = allWindows[id];

                this.lastShownNormalWindow = this.curShownNormalWindow;
                curShownNormalWindow = baseWindow;
            }
        }
示例#2
0
        public override void ShowWindow(WindowID id, ShowWindowData data)
        {
            if (!IsWindowInControl(id))
            {
                Debug.Log("UIRankManager has no control power of " + id.ToString());
                return;
            }
            if (shownWindows.ContainsKey(id))
            {
                return;
            }
            if (allWindows.ContainsKey(id))
            {
                UIBaseWindow baseWindow = allWindows[id];
                if (baseWindow.windowData.showMode == UIWindowShowMode.NeedBack)
                {
                    BackWindowSequenceData backData = new BackWindowSequenceData();
                    backData.hideTargetWindow = baseWindow;
                    backSequence.Push(backData);
                }
                allWindows[id].ShowWindow();
                shownWindows[id] = allWindows[id];

                this.lastShownNormalWindow = this.curShownNormalWindow;
                curShownNormalWindow       = baseWindow;
            }
        }
示例#3
0
        private void CheckBackSequenceData(UIBaseWindow baseWindow)
        {
            // 如果当前存在BackSequence数据
            // 1.栈顶界面不是当前要显示的界面需要清空BackSequence(导航被重置)
            // 2.栈顶界面是当前显示界面,如果类型为(NeedBack)则需要显示所有backShowTargets界面
            WindowData windowData = baseWindow.windowData;

            if (baseWindow.RefreshBackSeqData)
            {
                if (backSequence.Count > 0)
                {
                    BackWindowSequenceData backData = backSequence.Peek();
                    if (backData.hideTargetWindow != null)
                    {
                        // 栈顶不是即将显示界面(导航序列被打断)
                        if (backData.hideTargetWindow.GetID != baseWindow.GetID)
                        {
                            Debuger.Log("[**Need to clear all back window sequence data**].");
                            Debuger.Log("[hide target window and show window id is " + backData.hideTargetWindow.GetID + " != " + baseWindow.GetID);
                            backSequence.Clear();
                        }
                        else
                        {
                            // NeedBack类型要将backShowTargets界面显示
                            if (windowData.showMode == UIWindowShowMode.NeedBack &&
                                backData.backShowTargets != null)
                            {
                                for (int i = 0; i < backData.backShowTargets.Count; i++)
                                {
                                    WindowID backId = backData.backShowTargets[i];
                                    // 保证最上面为currentShownWindow
                                    if (i == backData.backShowTargets.Count - 1)
                                    {
                                        Debug.Log("change currentShownNormalWindow : " + backId);
                                        // 改变当前活跃Normal窗口
                                        this.lastShownNormalWindow = this.curShownNormalWindow;
                                        this.curShownNormalWindow  = GetGameWindow(backId);
                                    }
                                    ShowWindowForBack(backId);
                                }
                            }
                        }
                    }
                    else
                    {
                        Debug.LogError("Back data hide target window is null!");
                    }
                }
            }
        }
示例#4
0
        public void RefreshBackSequenceData(UIBaseWindow baseWindow)
        {
            WindowData windowData = baseWindow.windowData;

            if (baseWindow.RefreshBackSeqData)
            {
                bool dealBackSequence = true;
                if (curShownNormalWindow != null)
                {
                    if (curShownNormalWindow.windowData.showMode == UIWindowShowMode.NoNeedBack)
                    {
                        dealBackSequence = false;
                        HideWindow(curShownNormalWindow.GetID, null);
                    }
                    Debug.Log("* current shown Normal Window is " + curShownNormalWindow.GetID);
                }

                if (shownWindows.Count > 0 && dealBackSequence)
                {
                    List <WindowID>     removedKey     = null;
                    List <WindowID>     newPushList    = new List <WindowID>();
                    List <UIBaseWindow> sortByMinDepth = new List <UIBaseWindow>();

                    BackWindowSequenceData backData = new BackWindowSequenceData();

                    foreach (KeyValuePair <WindowID, UIBaseWindow> window in shownWindows)
                    {
                        bool needToHide = true;
                        if (windowData.showMode == UIWindowShowMode.NeedBack ||
                            window.Value.windowData.windowType == UIWindowType.Fixed)
                        {
                            needToHide = false;
                        }

                        if (needToHide)
                        {
                            if (removedKey == null)
                            {
                                removedKey = new List <WindowID>();
                            }
                            removedKey.Add(window.Key);

                            // HideOther类型 直接隐藏其他窗口
                            window.Value.HideWindowDirectly();
                        }

                        // 将Window添加到BackSequence中
                        if (window.Value.CanAddedToBackSeq)
                        {
                            sortByMinDepth.Add(window.Value);
                        }
                    }

                    if (removedKey != null)
                    {
                        for (int i = 0; i < removedKey.Count; i++)
                        {
                            shownWindows.Remove(removedKey[i]);
                        }
                    }

                    // push to backToShowWindows stack
                    if (sortByMinDepth.Count > 0)
                    {
                        // 按照层级顺序存入显示List中
                        sortByMinDepth.Sort(new CompareBaseWindow());
                        for (int i = 0; i < sortByMinDepth.Count; i++)
                        {
                            WindowID pushWindowId = sortByMinDepth[i].GetID;
                            newPushList.Add(pushWindowId);
                        }

                        backData.hideTargetWindow = baseWindow;
                        backData.backShowTargets  = newPushList;
                        backSequence.Push(backData);
                    }
                }
            }
            else if (windowData.showMode == UIWindowShowMode.NoNeedBack)
            {
                HideAllShownWindow(true);
            }

            CheckBackSequenceData(baseWindow);
        }
示例#5
0
        // 界面导航返回
        protected bool RealReturnWindow()
        {
            if (backSequence.Count == 0)
            {
                // 如果当前BackSequenceData 不存在返回数据
                // 检测当前Window的preWindowId是否指向上一级合法菜单
                if (curShownNormalWindow == null)
                {
                    return(false);
                }
                if (ReturnWindowManager(curShownNormalWindow))
                {
                    return(true);
                }

                WindowID preWindowId = curShownNormalWindow.GetPreWindowID;
                if (preWindowId != WindowID.WindowID_Invaild)
                {
                    HideWindow(curShownNormalWindow.GetID, delegate
                    {
                        ShowWindow(preWindowId, null);
                    });
                }
                else
                {
                    Debug.LogWarning("currentShownWindow " + curShownNormalWindow.GetID + " preWindowId is " + WindowID.WindowID_Invaild);
                }
                return(false);
            }
            BackWindowSequenceData backData = backSequence.Peek();

            if (backData != null)
            {
                // 退出当前界面子界面
                if (ReturnWindowManager(backData.hideTargetWindow))
                {
                    return(true);
                }

                WindowID hideId = backData.hideTargetWindow.GetID;
                if (backData.hideTargetWindow != null && shownWindows.ContainsKey(hideId))
                {
                    HideWindow(hideId, delegate
                    {
                        if (backData.backShowTargets != null)
                        {
                            for (int i = 0; i < backData.backShowTargets.Count; i++)
                            {
                                WindowID backId = backData.backShowTargets[i];
                                ShowWindowForBack(backId);
                                if (i == backData.backShowTargets.Count - 1)
                                {
                                    Debug.Log("change currentShownNormalWindow : " + backId);
                                    {
                                        // 改变当前活跃Normal窗口
                                        this.lastShownNormalWindow = this.curShownNormalWindow;
                                        this.curShownNormalWindow  = GetGameWindow(backId);
                                    }
                                }
                            }
                        }

                        // 隐藏当前界面
                        backSequence.Pop();
                    });
                }
                else
                {
                    return(false);
                }
            }
            return(true);
        }
示例#6
0
        public void RefreshBackSequenceData(UIBaseWindow baseWindow)
        {
            WindowData windowData = baseWindow.windowData;
            if (baseWindow.RefreshBackSeqData)
            {
                bool dealBackSequence = true;
                if (curShownNormalWindow != null)
                {
                    if (curShownNormalWindow.windowData.showMode == UIWindowShowMode.NoNeedBack)
                    {
                        dealBackSequence = false;
                        HideWindow(curShownNormalWindow.GetID, null);
                    }
                    Debug.Log("* current shown Normal Window is " + curShownNormalWindow.GetID);
                }

                if (shownWindows.Count > 0 && dealBackSequence)
                {
                    List<WindowID> removedKey = null;
                    List<WindowID> newPushList = new List<WindowID>();
                    List<UIBaseWindow> sortByMinDepth = new List<UIBaseWindow>();

                    BackWindowSequenceData backData = new BackWindowSequenceData();

                    foreach (KeyValuePair<WindowID, UIBaseWindow> window in shownWindows)
                    {
                        bool needToHide = true;
                        if (windowData.showMode == UIWindowShowMode.NeedBack
                            || window.Value.windowData.windowType == UIWindowType.Fixed)
                            needToHide = false;

                        if (needToHide)
                        {
                            if (removedKey == null)
                                removedKey = new List<WindowID>();
                            removedKey.Add(window.Key);

                            // HideOther类型 直接隐藏其他窗口
                            window.Value.HideWindowDirectly();
                        }

                        // 将Window添加到BackSequence中
                        if (window.Value.CanAddedToBackSeq)
                            sortByMinDepth.Add(window.Value);
                    }

                    if (removedKey != null)
                    {
                        for (int i = 0; i < removedKey.Count; i++)
                            shownWindows.Remove(removedKey[i]);
                    }

                    // push to backToShowWindows stack
                    if (sortByMinDepth.Count > 0)
                    {
                        // 按照层级顺序存入显示List中 
                        sortByMinDepth.Sort(new CompareBaseWindow());
                        for (int i = 0; i < sortByMinDepth.Count;i++ )
                        {
                            WindowID pushWindowId = sortByMinDepth[i].GetID;
                            newPushList.Add(pushWindowId);
                        }

                        backData.hideTargetWindow = baseWindow;
                        backData.backShowTargets = newPushList;
                        backSequence.Push(backData);
                    }
                }
            }
            else if (windowData.showMode == UIWindowShowMode.NoNeedBack)
                HideAllShownWindow(true);

            CheckBackSequenceData(baseWindow);
        }