public GameFightEntityInformation( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, byte entityModelId, short level, double masterId ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { EntityModelId = entityModelId; Level = level; MasterId = masterId; }
public GameFightFighterNamedInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { Name = name; Status = status; LeagueId = leagueId; LadderPosition = ladderPosition; HiddenInPrefight = hiddenInPrefight; }
public GameFightTaxCollectorInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, short firstNameId, short lastNameId, byte level ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { FirstNameId = firstNameId; LastNameId = lastNameId; Level = level; }
public GameFightMonsterWithAlignmentInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, short creatureGenericId, byte creatureGrade, short creatureLevel, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade, creatureLevel ) { AlignmentInfos = alignmentInfos; }
public GameFightMonsterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, short creatureGenericId, byte creatureGrade, short creatureLevel ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { CreatureGenericId = creatureGenericId; CreatureGrade = creatureGrade; CreatureLevel = creatureLevel; }
public GameFightMutantInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight, byte powerLevel ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight ) { PowerLevel = powerLevel; }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); TeamId = reader.ReadByte(); Wave = reader.ReadByte(); Alive = reader.ReadBoolean(); var statsTypeId = reader.ReadShort(); Stats = new GameFightMinimalStats(); Stats.Deserialize(reader); var countPreviousPositions = reader.ReadShort(); PreviousPositions = new List <short>(); for (short i = 0; i < countPreviousPositions; i++) { PreviousPositions.Add(reader.ReadVarShort()); } }
public GameFightFighterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition ) { TeamId = teamId; Wave = wave; Alive = alive; Stats = stats; PreviousPositions = previousPositions; }
public GameFightAIInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { }
public GameFightCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight, short level, ActorAlignmentInformations alignmentInfos, byte breed, bool sex ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight ) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; Sex = sex; }