public PrismGeolocalizedInformation(short WorldX, short WorldY, double MapId, PrismInformation Prism)
 {
     this.WorldX = WorldX;
     this.WorldY = WorldY;
     this.MapId  = MapId;
     this.Prism  = Prism;
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     WorldX = reader.ReadShort();
     WorldY = reader.ReadShort();
     MapId  = reader.ReadDouble();
     Prism  = ProtocolTypeManager.GetInstance(reader.ReadUShort());
     Prism.Deserialize(reader);
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     Prism = ProtocolTypeManager.GetInstance(reader.ReadUShort());
     Prism.Deserialize(reader);
 }
 public GameRolePlayPrismInformations(PrismInformation Prism)
 {
     this.Prism = Prism;
 }