public PrismGeolocalizedInformation(short WorldX, short WorldY, double MapId, PrismInformation Prism) { this.WorldX = WorldX; this.WorldY = WorldY; this.MapId = MapId; this.Prism = Prism; }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); MapId = reader.ReadDouble(); Prism = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Prism.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); Prism = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Prism.Deserialize(reader); }
public GameRolePlayPrismInformations(PrismInformation Prism) { this.Prism = Prism; }