public override void Deserialize(IDataReader reader) { m_elementId = reader.ReadInt(); m_elementTypeId = reader.ReadInt(); int enabledSkillsCount = reader.ReadUShort(); int enabledSkillsIndex; m_enabledSkills = new System.Collections.Generic.List <InteractiveElementSkill>(); for (enabledSkillsIndex = 0; (enabledSkillsIndex < enabledSkillsCount); enabledSkillsIndex = (enabledSkillsIndex + 1)) { InteractiveElementSkill objectToAdd = ProtocolTypeManager.GetInstance <InteractiveElementSkill>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_enabledSkills.Add(objectToAdd); } int disabledSkillsCount = reader.ReadUShort(); int disabledSkillsIndex; m_disabledSkills = new System.Collections.Generic.List <InteractiveElementSkill>(); for (disabledSkillsIndex = 0; (disabledSkillsIndex < disabledSkillsCount); disabledSkillsIndex = (disabledSkillsIndex + 1)) { InteractiveElementSkill objectToAdd = ProtocolTypeManager.GetInstance <InteractiveElementSkill>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_disabledSkills.Add(objectToAdd); } m_onCurrentMap = reader.ReadBoolean(); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(m_elementId); writer.WriteInt(m_elementTypeId); writer.WriteShort(((short)(m_enabledSkills.Count))); int enabledSkillsIndex; for (enabledSkillsIndex = 0; (enabledSkillsIndex < m_enabledSkills.Count); enabledSkillsIndex = (enabledSkillsIndex + 1)) { InteractiveElementSkill objectToSend = m_enabledSkills[enabledSkillsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_disabledSkills.Count))); int disabledSkillsIndex; for (disabledSkillsIndex = 0; (disabledSkillsIndex < m_disabledSkills.Count); disabledSkillsIndex = (disabledSkillsIndex + 1)) { InteractiveElementSkill objectToSend = m_disabledSkills[disabledSkillsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } writer.WriteBoolean(m_onCurrentMap); }