示例#1
0
        /// <summary>
        /// 键盘钩子处理函数
        /// </summary>
        /// <param name="nCode"></param>
        /// <param name="wParam"></param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        /// <remarks>此版本的键盘事件处理不是很好,还有待修正.</remarks>
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            switch (flags)
            {
            case "2":
                return(1);

            case "1":
                break;
            }
            bool handled = false;

            //it was ok and someone listens to events
            if ((nCode >= 0) && (this.OnKeyDown != null || this.OnKeyUp != null || this.OnKeyPress != null))
            {
                //read structure KeyboardHookStruct at lParam
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                //raise KeyDown
                if (this.OnKeyDown != null && (wParam == (int)WM_KEYBOARD.WM_KEYDOWN || wParam == (int)WM_KEYBOARD.WM_SYSKEYDOWN))
                {
                    Keys         keyData = (Keys)MyKeyboardHookStruct.VKCode;
                    KeyEventArgs e       = new KeyEventArgs(keyData);
                    this.OnKeyDown(this, e);
                    handled = handled || e.Handled;
                }

                // raise KeyPress
                if (this.OnKeyPress != null && wParam == (int)WM_KEYBOARD.WM_KEYDOWN)
                {
                    bool isDownShift, isDownCapslock;
                    try
                    {
                        isDownShift    = ((Win32API.GetKeyStates(VK_SHIFT) & 0x80) == 0x80 ? true : false);
                        isDownCapslock = (Win32API.GetKeyStates(VK_CAPITAL) != 0 ? true : false);
                    }
                    catch
                    {
                        isDownCapslock = false;
                        isDownShift    = false;
                    }

                    byte[] keyState = new byte[256];
                    Win32API.GetKeyboardState(keyState);
                    byte[] inBuffer = new byte[2];
                    if (Win32API.ToAscii(MyKeyboardHookStruct.VKCode,
                                         MyKeyboardHookStruct.ScanCode,
                                         keyState,
                                         inBuffer,
                                         MyKeyboardHookStruct.Flags) == 1)
                    {
                        char key = (char)inBuffer[0];
                        if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key))
                        {
                            key = Char.ToUpper(key);
                        }
                        KeyPressEventArgs e = new KeyPressEventArgs(key);
                        this.OnKeyPress(this, e);
                        handled = handled || e.Handled;
                    }
                }
                // raise KeyUp
                if (this.OnKeyUp != null && (wParam == (int)WM_KEYBOARD.WM_KEYUP || wParam == (int)WM_KEYBOARD.WM_SYSKEYUP))
                {
                    Keys         keyData = (Keys)MyKeyboardHookStruct.VKCode;
                    KeyEventArgs e       = new KeyEventArgs(keyData);
                    this.OnKeyUp(this, e);
                    handled = handled || e.Handled;
                }
            }

            //if event handled in application do not handoff to other listeners
            if (handled)
            {
                return(1);
            }
            else
            {
                return(Win32API.CallNextHookEx(this.m_pKeyboardHook, nCode, wParam, lParam));
            }
        }
示例#2
0
 /// <summary>
 /// 钩子类
 /// </summary>
 /// <remarks>本类仅仅简单实现了 WH_KEYBOARD_LL 以及 WH_MOUSE_LL </remarks>
 public MyHook()
 {
     Win32API.GetKeyboardState(this.m_KeyState);
 }