public void Start() { match = MatchController.GetInstance(); PlayerSettings.Setup(PlayerID.Player1, P1Mode); PlayerSettings.Setup(PlayerID.Player2, P2Mode); }
public void Start() { match = MatchController.GetInstance(); playerNames[PlayerID.Player1] = "Flan"; playerNames[PlayerID.Player2] = "Gump"; var template = GetComponentInChildren <Text>(true); // Setup object pool for (int i = 0; i < 4; i++) { GameObject.Instantiate(template.gameObject, transform); } Texts = GetComponentsInChildren <Text>(true); }