示例#1
0
 public ButtonInfo(string name, ConfigEntry <string> entry)
 {
     try
     {
         button = name;
         string[] parts = entry.Value.Split(',');
         key = parts[0];
         if (parts.Length == 1)
         {
             return;
         }
         repeatDelay = float.Parse(parts[1], CultureInfo.InvariantCulture.NumberFormat);
         if (parts.Length == 2)
         {
             return;
         }
         repeatInterval = float.Parse(parts[2], CultureInfo.InvariantCulture.NumberFormat);
         if (parts.Length == 3)
         {
             return;
         }
         inverted = bool.Parse(parts[3]);
     }
     catch (Exception ex)
     {
         BepInExPlugin.Dbgl($"Exception parsing config entry {name} string {entry.Value}\n{ex}");
     }
 }
示例#2
0
        private void Awake()
        {
            context    = this;
            modEnabled = Config.Bind <bool>("Config", "Enabled", true, "Enable this mod");
            nexusID    = Config.Bind <int>("Config", "NexusID", 1105, "Nexus mod ID for updates");

            buttonAttack       = Config.Bind <string>("KeysCombat", "Attack", "Mouse0", "Attack button");
            buttonSecondAttack = Config.Bind <string>("KeysCombat", "SecondAttack", "Mouse2", "SecondAttack button");
            buttonBlock        = Config.Bind <string>("KeysCombat", "Block", "Mouse1", "Block button");
            buttonUse          = Config.Bind <string>("KeysMisc", "Use", "E", "Use button");
            buttonHide         = Config.Bind <string>("KeysMisc", "Hide", "R", "Hide button");
            buttonJump         = Config.Bind <string>("KeysMovement", "Jump", "Space", "Jump button");
            buttonCrouch       = Config.Bind <string>("KeysMovement", "Crouch", "LeftControl", "Crouch button");
            buttonRun          = Config.Bind <string>("KeysMovement", "Run", "LeftShift", "Run button");
            buttonToggleWalk   = Config.Bind <string>("KeysMovement", "ToggleWalk", "C", "ToggleWalk button");
            buttonAutoRun      = Config.Bind <string>("KeysMovement", "AutoRun", "Q", "AutoRun button");
            buttonSit          = Config.Bind <string>("KeysMovement", "Sit", "X", "Sit button");
            buttonGPower       = Config.Bind <string>("KeysMisc", "GPower", "F", "GPower button");
            buttonAltPlace     = Config.Bind <string>("KeysBuild", "AltPlace", "LeftShift", "AltPlace button");
            buttonForward      = Config.Bind <string>("KeysDirection", "Forward", "W,0.3,0.1", "Forward button");
            buttonLeft         = Config.Bind <string>("KeysDirection", "Left", "A,0.3,0.1", "Left button");
            buttonBackward     = Config.Bind <string>("KeysDirection", "Backward", "S,0.3,0.1", "Backward button");
            buttonRight        = Config.Bind <string>("KeysDirection", "Right", "D,0.3,0.1", "Right button");
            buttonInventory    = Config.Bind <string>("KeysMisc", "Inventory", "Tab", "Inventory button");
            buttonMap          = Config.Bind <string>("KeysMap", "Map", "M", "Map button");
            buttonMapZoomOut   = Config.Bind <string>("KeysMap", "MapZoomOut", "Comma", "MapZoomOut button");
            buttonMapZoomIn    = Config.Bind <string>("KeysMap", "MapZoomIn", "Period", "MapZoomIn button");
            buttonBuildPrev    = Config.Bind <string>("KeysBuild", "BuildPrev", "Q", "BuildPrev button");
            buttonBuildNext    = Config.Bind <string>("KeysBuild", "BuildNext", "E", "BuildNext button");
            buttonBuildMenu    = Config.Bind <string>("KeysBuild", "BuildMenu", "Mouse1", "BuildMenu button");
            buttonRemove       = Config.Bind <string>("KeysBuild", "Remove", "Mouse2", "Remove button");

            buttonJoyUse          = Config.Bind <string>("JoystickMisc", "JoyUse", "JoystickButton0", "JoyUse button");
            buttonJoyHide         = Config.Bind <string>("JoystickMisc", "JoyHide", "JoystickButton9", "JoyHide button");
            buttonJoyJump         = Config.Bind <string>("JoystickMovement", "JoyJump", "JoystickButton1", "JoyJump button");
            buttonJoySit          = Config.Bind <string>("JoystickMovement", "JoySit", "JoystickButton2", "JoySit button");
            buttonJoyInventory    = Config.Bind <string>("JoystickMisc", "JoyInventory", "JoystickButton3", "JoyInventory button");
            buttonJoyRun          = Config.Bind <string>("JoystickMovement", "JoyRun", "JoystickButton4", "JoyRun button");
            buttonJoyCrouch       = Config.Bind <string>("JoystickMovement", "JoyCrouch", "JoystickButton8", "JoyCrouch button");
            buttonJoyMap          = Config.Bind <string>("JoystickUI", "JoyMap", "JoystickButton6", "JoyMap button");
            buttonJoyMenu         = Config.Bind <string>("JoystickUI", "JoyMenu", "JoystickButton7", "JoyMenu button");
            buttonJoySecondAttack = Config.Bind <string>("JoystickCombat", "JoySecondAttack", "JoystickButton5", "JoySecondAttack button");
            buttonJoyAltPlace     = Config.Bind <string>("JoystickBuild", "JoyAltPlace", "JoystickButton4", "JoyAltPlace button");
            buttonJoyRemove       = Config.Bind <string>("JoystickBuild", "JoyRemove", "JoystickButton5", "JoyRemove button");
            buttonJoyTabLeft      = Config.Bind <string>("JoystickUI", "JoyTabLeft", "JoystickButton4", "JoyTabLeft button");
            buttonJoyTabRight     = Config.Bind <string>("JoystickUI", "JoyTabRight", "JoystickButton5", "JoyTabRight button");
            buttonJoyButtonA      = Config.Bind <string>("JoystickButtons", "JoyButtonA", "JoystickButton0", "JoyButtonA button");
            buttonJoyButtonB      = Config.Bind <string>("JoystickButtons", "JoyButtonB", "JoystickButton1", "JoyButtonB button");
            buttonJoyButtonX      = Config.Bind <string>("JoystickButtons", "JoyButtonX", "JoystickButton2", "JoyButtonX button");
            buttonJoyButtonY      = Config.Bind <string>("JoystickButtons", "JoyButtonY", "JoystickButton3", "JoyButtonY button");
            buttonJoyLStick       = Config.Bind <string>("JoystickButtons", "JoyLStick", "JoystickButton8", "JoyLStick button");
            buttonJoyRStick       = Config.Bind <string>("JoystickButtons", "JoyRStick", "JoystickButton9", "JoyRStick button");

            buttonJoyGPower      = Config.Bind <string>("JoystickMisc", "JoyGPower", "JoyAxis 7,0,0,true", "JoyGPower button");
            buttonJoyBlock       = Config.Bind <string>("JoystickCombat", "JoyBlock", "JoyAxis 3,0,0,true", "JoyBlock button");
            buttonJoyAttack      = Config.Bind <string>("JoystickCombat", "JoyAttack", "JoyAxis 3,0,0,false", "JoyAttack button");
            buttonJoyRotate      = Config.Bind <string>("JoystickBuild", "JoyRotate", "JoyAxis 3,0,0,true", "JoyRotate button");
            buttonJoyPlace       = Config.Bind <string>("JoystickBuild", "JoyPlace", "JoyAxis 10,0,0,false", "JoyPlace button");
            buttonJoyLStickLeft  = Config.Bind <string>("JoystickPads", "JoyLStickLeft", "JoyAxis 1,0.3,0.1,true", "JoyLStickLeft button");
            buttonJoyLStickRight = Config.Bind <string>("JoystickPads", "JoyLStickRight", "JoyAxis 1,0.3,0.1,false", "JoyLStickRight button");
            buttonJoyLStickUp    = Config.Bind <string>("JoystickPads", "JoyLStickUp", "JoyAxis 2,0.3,0.1,true", "JoyLStickUp button");
            buttonJoyLStickDown  = Config.Bind <string>("JoystickPads", "JoyLStickDown", "JoyAxis 2,0.3,0.1,false", "JoyLStickDown button");
            buttonJoyDPadLeft    = Config.Bind <string>("JoystickPads", "JoyDPadLeft", "JoyAxis 6,0.3,0.1,true", "JoyDPadLeft button");
            buttonJoyDPadRight   = Config.Bind <string>("JoystickPads", "JoyDPadRight", "JoyAxis 6,0.3,0.1,false", "JoyDPadRight button");
            buttonJoyDPadUp      = Config.Bind <string>("JoystickPads", "JoyDPadUp", "JoyAxis 7,0.3,0.1,true", "JoyDPadUp button");
            buttonJoyDPadDown    = Config.Bind <string>("JoystickPads", "JoyDPadDown", "JoyAxis 7,0.3,0.1,false", "JoyDPadDown button");
            buttonJoyLTrigger    = Config.Bind <string>("JoystickButtons", "JoyLTrigger", "JoyAxis 3,0,0,true", "JoyLTrigger button");
            buttonJoyRTrigger    = Config.Bind <string>("JoystickButtons", "JoyRTrigger", "JoyAxis 3,0,0,false", "JoyRTrigger button");

            harmony = new Harmony(Info.Metadata.GUID);
            harmony.PatchAll();
        }