private void loadNecessaryData() { firstLand = controller.getFirstLand(); secondLand = controller.getSecondLand(); nTanksAttacker = controller.getTank1(); nTanksDefender = controller.getDefendTank(); }
public StateDefend(ControllGameMap controller, DataManager data, MessageManager manageMessage, ViewGameMap view) { this.controller = controller; this.data = data; this.manageMessage = manageMessage; this.view = view; firstLand = null; secondLand = null; nextPhaseLoad = this; nTanksAttacker = -1; nTanksDefender = -1; view.changeCanvasOption("Defend phase"); view.updatePhase(data.getPlayer(), data.getPhase()); view.updateTanksRemain(data.getTankOfLand(controller.getSecondLand())); Debug.Log("Data phase: " + data.getPhase() + " - State : Defense Deploy"); }
private void loadNecessaryData() { firstLand = controller.getFirstLand(); secondLand = controller.getSecondLand(); nTanks = controller.getAttackTank(); }