public void Enhance() { var cost = CurrentLevel == 1 ? CellManager.GetEnhanceCost1(CellId) : CellManager.GetEnhanceCost2(CellId); LevelManager.AminoAcidAmount -= cost; CurrentLevel++; if (CurrentLevel == 2) { transform.GetChild(0).gameObject.SetActive(true); transform.GetChild(1).gameObject.SetActive(false); } else { transform.GetChild(0).gameObject.SetActive(false); transform.GetChild(1).gameObject.SetActive(true); } GetComponent <CellFireController>().WeaponId = CurrentLevel == 2 ? CellManager.GetVeteranWeaponId(CellId) : CellManager.GetEliteWeaponId(CellId); var cb = GetComponent <CellBuild>(); if (cb != null) { cb.Refresh(); } else { gameObject.AddComponent <CellBuild>(); } AudioController.PlaySE("enhance"); }
private IEnumerator Fail() { AudioController.PlaySE("fail"); yield return(new WaitForSecondsRealtime(3)); gameOverLock = false; }
public void Sale() { var total_cost = 0; var cost1 = CellManager.GetCost(CellId); var cost2 = CellManager.GetEnhanceCost1(CellId); var cost3 = CellManager.GetEnhanceCost2(CellId); switch (CurrentLevel) { case 1: total_cost = cost1; break; case 2: total_cost = cost1 + cost2; break; case 3: total_cost = cost1 + cost2 + cost3; break; } LevelManager.AminoAcidAmount += (int)(total_cost * 0.5f); cc.DestroyCell(this); AudioController.PlaySE("sale"); }
private IEnumerator Win() { AudioController.PlaySE("win2"); yield return(new WaitForSecondsRealtime(3)); winLock = false; }
public void FadeOut() { if (PlayerManager.Cells.Length > 5 && LevelManager.ChosenCells.Count < 5) { AudioController.PlaySE("buzzer"); return; } GameObject.Find("Director").GetComponent <Director>().StartGame(); gameObject.SetActive(true); gameObject.AddComponent <PanelDisable>(); }
public void ChoosePanelClick() { var succeed = LevelManager.Choose(CellId); if (succeed) { var selected = transform.GetChild("Selected").gameObject.activeSelf; transform.GetChild("Selected").gameObject.SetActive(!selected); } else { AudioController.PlaySE("buzzer"); } }
public void Win() { GameObject.Find("Canvas/GamePanel").SetActive(false); if (PlayerManager.CurrentLevel <= LevelManager.Order && !LevelManager.IsFinalLevel) { PlayerManager.NewLevel(); } if (LevelManager.IsFinalLevel) { Camera.main.gameObject.AddComponent <LensOut>().Post = () => SceneManager.LoadScene("WinScene", LoadSceneMode.Single); } else { AudioController.BGM.Stop(); AudioController.PlaySE(LevelManager.WinSE); winPanel.GetComponent <WinPanelController>().FadeIn(); } }
private void Update() { if (BuildManager.State == BuildState.Building) { var mouse_pos = Camera.main.ScreenToWorldPoint(Input.mousePosition); mouse_pos.z = 0; var cell_pos = path.WorldToCell(mouse_pos); if (cell_pos != curPos) { var temp = path.GetTile <Tile>(cell_pos); layer = Layer.Path; if (temp == null) { temp = ground.GetTile <Tile>(cell_pos); layer = Layer.Ground; } if (temp == null) { layer = Layer.Top; } if (currentTile != null) { currentTile.color = Color.white; path.RefreshTile(curPos); ground.RefreshTile(curPos); } currentTile = temp; curPos = cell_pos; if (currentTile != null) { var sub = mouse_pos - lc.LungsPos; if (cc.Cells.ContainsKey(curPos) || Mathf.Abs(sub.x) < 3 && Mathf.Abs(sub.y) < 1) { currentTile.color = Color.red; } else if (CellManager.IsBarrier(BuildManager.BuildingCellId)) { if (layer == Layer.Path) { currentTile.color = Color.green; } else if (layer == Layer.Ground) { currentTile.color = Color.red; } } else { if (layer == Layer.Path) { currentTile.color = Color.red; } else if (layer == Layer.Ground) { currentTile.color = Color.green; } } path.RefreshTile(curPos); ground.RefreshTile(curPos); } } if (Input.GetMouseButtonDown(0)) { if (currentTile == null) { return; } else if (currentTile.color == Color.green) { AudioController.PlaySE("build"); cc.CreateCell(BuildManager.BuildingCellId, curPos); } else if (currentTile.color == Color.red) { AudioController.PlaySE("buzzer"); } } if (Input.GetMouseButtonDown(1)) { BuildManager.DeselectCell(); } } }
public void OnOptionsClicked() { AudioController.PlaySE("pause"); opc.FadeIn(); }