private void updateBuildingView() { ushort buildingID = this.getSelectedBuildingID(); Level buildingLockLevel = Buildings.getLockLevel(buildingID); this.updateBuildingView(buildingID, buildingLockLevel); }
private void BuildingProgressBarClick(UIComponent progressBar, UIMouseEventParameter eventParam) { ushort buildingID = this.getSelectedBuildingID(); Level buildingLockLevel = Buildings.getLockLevel(buildingID); Level progressBarLevel = this.getProgressBarLevel(progressBar); if (buildingLockLevel == Level.None) { Buildings.add(buildingID, progressBarLevel); this.updateBuildingView(buildingID, progressBarLevel); #if DEBUG Logger.Info("building lock level (" + buildingID + "): " + progressBarLevel); #endif } else { if (buildingLockLevel == progressBarLevel) { Buildings.remove(buildingID); this.updateBuildingView(buildingID, Level.None); #if DEBUG Logger.Info("building lock level (" + buildingID + "): none"); #endif } else { Buildings.update(buildingID, progressBarLevel); this.updateBuildingView(buildingID, progressBarLevel); #if DEBUG Logger.Info("building lock level (" + buildingID + "): " + progressBarLevel); #endif } } }
private Level determineLockLevel(ushort buildingID) { Level buildingLockLevel = Buildings.getLockLevel(buildingID); if (buildingLockLevel != Level.None) { return(buildingLockLevel); } else { Byte districtID = Buildings.getDistrictID(buildingID); int buildingType = Buildings.getBuildingType(buildingID); Level districtLockLevel = Districts.getLockLevels(districtID)[buildingType]; if (districtLockLevel != Level.None) { return(districtLockLevel); } else { return(Level.None); } } }