// Start is called before the first frame update
        void Start()
        {
            _MyProperty = this.gameObject.GetComponent <Ctrl_BaseEnemyProperty>();
            _Animator   = this.gameObject.GetComponent <Animator>();
            GameObject goPlayer = GameObject.FindGameObjectWithTag(Tag.Player);

            if (goPlayer)
            {
                _PlayerProperty = goPlayer.GetComponent <Ctrl_PlayerProperty>();
            }
        }
示例#2
0
 private void Awake()
 {
     Instance = this;
 }