public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            valid &= ConfigNodeUtil.ParseValue <Vessel.Situations>(configNode, "situation", x => situation = x, this, Vessel.Situations.ORBITING, ValidateSituations);
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minAltitude", x => minAltitude = x, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxAltitude", x => maxAltitude = x, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minApA", x => minApoapsis = x, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxApA", x => maxApoapsis = x, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minPeA", x => minPeriapsis = x, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxPeA", x => maxPeriapsis = x, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minEccentricity", x => minEccentricity = x, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxEccentricity", x => maxEccentricity = x, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", x => minInclination = x, this, 0.0, x => Validation.Between(x, 0.0, 180.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", x => maxInclination = x, this, 180.0, x => Validation.Between(x, 0.0, 180.0));
            valid &= ConfigNodeUtil.ParseValue <Duration>(configNode, "minPeriod", x => minPeriod = x, this, new Duration(0.0));
            valid &= ConfigNodeUtil.ParseValue <Duration>(configNode, "maxPeriod", x => maxPeriod = x, this, new Duration(double.MaxValue));

            // Validate target body
            valid &= ValidateTargetBody(configNode);

            // Validation minimum and groupings
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minAltitude", "maxAltitude", "minApA", "maxApA", "minPeA", "maxPeA",
                                                                          "minEccentricity", "maxEccentricity", "minInclination", "maxInclination", "minPeriod", "maxPeriod" }, this);
            valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "minAltitude", "maxAltitude" },
                                                      new string[] { "minApA", "maxApA", "minPeA", "maxPeA" }, this);

            return(valid);
        }
        public override bool LoadFromConfig(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.LoadFromConfig(configNode);

            valid &= ConfigNodeUtil.ParseValue <string>(configNode, "trait", x => trait = x, this, (string)null);
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minExperience", x => minExperience = x, this, 0, x => Validation.Between(x, 0, 5));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxExperience", x => maxExperience = x, this, 5, x => Validation.Between(x, 0, 5));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCount", x => minCount = x, this, 1, x => Validation.GE(x, 0));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCount", x => maxCount = x, this, int.MaxValue, x => Validation.GE(x, 0));
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCount", "maxCount" }, this);

            return(valid);
        }
示例#3
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        public override bool LoadFromConfig(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.LoadFromConfig(configNode);

            // Check on active contracts too
            checkOnActiveContract = configNode.HasValue("checkOnActiveContract") ? checkOnActiveContract : true;

            valid &= ConfigNodeUtil.ParseValue <SpaceCenterFacility>(configNode, "facility", x => facility = x, this);
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minLevel", x => minLevel = x, this, 1, x => Validation.Between(x, 1, 3));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxLevel", x => maxLevel = x, this, 3, x => Validation.Between(x, 1, 3));
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minLevel", "maxLevel" }, this);

            return(valid);
        }
示例#4
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        public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minReputation", ref minReputation, this, -1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f));
            valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxReputation", ref maxReputation, this, 1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f));
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minReputation", "maxReputation" }, this);

            return(valid);
        }
示例#5
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        public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", ref minInclination, this, 0.0, x => Validation.Between(x, 0.0, 180.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", ref maxInclination, this, 180.0, x => Validation.Between(x, 0.0, 180.0));
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minInclination", "maxInclination" }, this);
            valid &= ValidateTargetBody(configNode);

            LoggingUtil.LogError(this, "OrbitInclination is obsolete as of ContractConfigurator 0.5.0, please use Orbit instead.  OrbitInclination will be removed in a future release.");

            return(valid);
        }
示例#6
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        public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            valid &= ConfigNodeUtil.ParseValue <string>(configNode, "trait", x => trait = x, this, (string)null);
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minExperience", x => minExperience = x, this, 0, x => Validation.Between(x, 0, 5));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxExperience", x => maxExperience = x, this, 5, x => Validation.Between(x, 0, 5));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCrew", x => minCrew = x, this, 1, x => Validation.GE(x, 0));
            valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCrew", x => maxCrew = x, this, int.MaxValue, x => Validation.GE(x, minCrew));

            valid &= ConfigNodeUtil.ParseValue <List <Kerbal> >(configNode, "kerbal", x => kerbal = x, this, new List <Kerbal>());
            valid &= ConfigNodeUtil.ParseValue <List <Kerbal> >(configNode, "excludeKerbal", x => excludeKerbal = x, this, new List <Kerbal>());

            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCrew", "maxCrew", "kerbal" }, this);
            valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCrew", "maxCrew" },
                                                      new string[] { "kerbal" }, this);

            return(valid);
        }
示例#7
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        public override bool LoadFromConfig(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.LoadFromConfig(configNode);

            valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minReputation", x => minReputation = x, this, -1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f));
            valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxReputation", x => maxReputation = x, this, 1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f));
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minReputation", "maxReputation" }, this);

            // Not invertable
            valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "invertRequirement", x => invertRequirement = x, this, false, x => Validation.EQ(x, false));

            return(valid);
        }
        public override bool Load(ConfigNode configNode)
        {
            // Load base class
            bool valid = base.Load(configNode);

            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minAltitude", ref minAltitude, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxAltitude", ref maxAltitude, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minApA", ref minApoapsis, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxApA", ref maxApoapsis, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minPeA", ref minPeriapsis, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxPeA", ref maxPeriapsis, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minEccentricity", ref minEccentricity, this, 0.0, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxEccentricity", ref maxEccentricity, this, double.MaxValue, x => Validation.GE(x, 0.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", ref minInclination, this, 0.0, x => Validation.Between(x, 0.0, 180.0));
            valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", ref maxInclination, this, 180.0, x => Validation.Between(x, 0.0, 180.0));

            // Get minPeriod
            string minPeriodStr = null;

            valid    &= ConfigNodeUtil.ParseValue <string>(configNode, "minPeriod", ref minPeriodStr, this, (string)null);
            minPeriod = minPeriodStr != null?DurationUtil.ParseDuration(minPeriodStr) : 0.0;

            // Get maxPeriod
            string maxPeriodStr = null;

            valid &= ConfigNodeUtil.ParseValue <string>(configNode, "maxPeriod", ref maxPeriodStr, this, (string)null);
            if (maxPeriodStr != null)
            {
                maxPeriod = DurationUtil.ParseDuration(maxPeriodStr);
            }
            maxPeriod = maxPeriodStr != null?DurationUtil.ParseDuration(maxPeriodStr) : double.MaxValue;

            // Validate target body
            valid &= ValidateTargetBody(configNode);

            // Validation minimum and groupings
            valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minAltitude", "maxAltitude", "minApA", "maxApA", "minPeA", "maxPeA",
                                                                          "minEccentricity", "maxEccentricity", "minInclination", "maxInclination", "minPeriod", "maxPeriod" }, this);
            valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "minAltitude", "maxAltitude" },
                                                      new string[] { "minApA", "maxApA", "minPeA", "maxPeA" }, this);

            return(valid);
        }