public override bool Load(ConfigNode configNode) { // Ignore the targetBody in the base class configNode.AddValue("ignoreTargetBody", true); // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "failWhenUnmet", x => failWhenUnmet = x, this, false); valid &= ConfigNodeUtil.ParseValue <Biome>(configNode, "biome", x => biome = x, this, (Biome)null); valid &= ConfigNodeUtil.ParseValue <List <Vessel.Situations> >(configNode, "situation", x => situation = x, this, new List <Vessel.Situations>()); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minAltitude", x => minAltitude = x, this, float.MinValue); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxAltitude", x => maxAltitude = x, this, float.MaxValue); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minTerrainAltitude", x => minTerrainAltitude = x, this, 0.0f, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxTerrainAltitude", x => maxTerrainAltitude = x, this, float.MaxValue, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minSpeed", x => minSpeed = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxSpeed", x => maxSpeed = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minRateOfClimb", x => minRateOfClimb = x, this, double.MinValue); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxRateOfClimb", x => maxRateOfClimb = x, this, double.MaxValue); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minAcceleration", x => minAcceleration = x, this, 0.0f, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxAcceleration", x => maxAcceleration = x, this, float.MaxValue, x => Validation.GE(x, 0.0f)); // Overload targetBody if (!configNode.HasValue("targetBody")) { configNode.AddValue("targetBody", "[ @/targetBody ]"); } valid &= ConfigNodeUtil.ParseValue <List <CelestialBody> >(configNode, "targetBody", x => targetBodies = x, this); // Validation minimum set valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "targetBody", "biome", "situation", "minAltitude", "maxAltitude", "minTerrainAltitude", "maxTerrainAltitude", "minSpeed", "maxSpeed", "minRateOfClimb", "maxRateOfClimb", "minAcceleration", "maxAcceleration" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <Vessel.Situations>(configNode, "situation", x => situation = x, this, Vessel.Situations.ORBITING, ValidateSituations); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minAltitude", x => minAltitude = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxAltitude", x => maxAltitude = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minApA", x => minApoapsis = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxApA", x => maxApoapsis = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minPeA", x => minPeriapsis = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxPeA", x => maxPeriapsis = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minEccentricity", x => minEccentricity = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxEccentricity", x => maxEccentricity = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", x => minInclination = x, this, 0.0, x => Validation.Between(x, 0.0, 180.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", x => maxInclination = x, this, 180.0, x => Validation.Between(x, 0.0, 180.0)); valid &= ConfigNodeUtil.ParseValue <Duration>(configNode, "minPeriod", x => minPeriod = x, this, new Duration(0.0)); valid &= ConfigNodeUtil.ParseValue <Duration>(configNode, "maxPeriod", x => maxPeriod = x, this, new Duration(double.MaxValue)); // Validate target body valid &= ValidateTargetBody(configNode); // Validation minimum and groupings valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minAltitude", "maxAltitude", "minApA", "maxApA", "minPeA", "maxPeA", "minEccentricity", "maxEccentricity", "minInclination", "maxInclination", "minPeriod", "maxPeriod" }, this); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "minAltitude", "maxAltitude" }, new string[] { "minApA", "maxApA", "minPeA", "maxPeA" }, this); return(valid); }
public override bool LoadFromConfig(ConfigNode configNode) { // Load base class bool valid = base.LoadFromConfig(configNode); // Check on active contracts too checkOnActiveContract = configNode.HasValue("checkOnActiveContract") ? checkOnActiveContract : true; valid &= ConfigNodeUtil.ParseValue <List <string> >(configNode, "tech", x => techs = x, this, new List <string>()); if (configNode.HasValue("part")) { List <AvailablePart> parts = new List <AvailablePart>(); valid &= ConfigNodeUtil.ParseValue <List <AvailablePart> >(configNode, "part", x => parts = x, this); foreach (AvailablePart part in parts) { techs.AddUnique(part.TechRequired); } } valid &= ConfigNodeUtil.ParseValue <List <string> >(configNode, "partModule", x => partModules = x, this, new List <string>(), x => x.All(Validation.ValidatePartModule)); valid &= ConfigNodeUtil.ParseValue <List <string> >(configNode, "partModuleType", x => partModuleTypes = x, this, new List <string>(), x => x.All(Validation.ValidatePartModuleType)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "tech", "part", "partModule", "partModuleType" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minReputation", ref minReputation, this, -1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxReputation", ref maxReputation, this, 1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minReputation", "maxReputation" }, this); return(valid); }
public override bool LoadFromConfig(ConfigNode configNode) { // Load base class bool valid = base.LoadFromConfig(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minFunds", x => minFunds = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxFunds", x => maxFunds = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minFunds", "maxFunds" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minScience", x => minScience = x, this, 0.0f, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxScience", x => maxScience = x, this, float.MaxValue, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minScience", "maxScience" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minPassengers", ref minPassengers, this, 1, x => Validation.GE(x, 1)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxPassengers", ref maxPassengers, this, int.MaxValue, x => Validation.GE(x, 1)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minPassengers", "maxPassengers" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minAntennaPower", x => minAntennaPower = x, this, 0.0f, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxAntennaPower", x => maxAntennaPower = x, this, double.MaxValue, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <HasAntenna.AntennaType>(configNode, "antennaType", x => antennaType = x, this, HasAntenna.AntennaType.TRANSMIT); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minAntennaPower", "maxAntennaPower" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minSpeed", ref minSpeed, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxSpeed", ref maxSpeed, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minSpeed", "maxSpeed" }, this); LoggingUtil.LogError(this, "ReachSpeedEnvelope is obsolete as of ContractConfigurator 0.5.3, please use ReachState instead. ReachSpeedEnvelope will be removed in a future release."); return(valid); }
public override bool LoadFromConfig(ConfigNode configNode) { // Load base class bool valid = base.LoadFromConfig(configNode); valid &= ConfigNodeUtil.ParseValue <string>(configNode, "trait", x => trait = x, this, (string)null); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minExperience", x => minExperience = x, this, 0, x => Validation.Between(x, 0, 5)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxExperience", x => maxExperience = x, this, 5, x => Validation.Between(x, 0, 5)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCount", x => minCount = x, this, 1, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCount", x => maxCount = x, this, int.MaxValue, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCount", "maxCount" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", ref minInclination, this, 0.0, x => Validation.Between(x, 0.0, 180.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", ref maxInclination, this, 180.0, x => Validation.Between(x, 0.0, 180.0)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minInclination", "maxInclination" }, this); valid &= ValidateTargetBody(configNode); LoggingUtil.LogError(this, "OrbitInclination is obsolete as of ContractConfigurator 0.5.0, please use Orbit instead. OrbitInclination will be removed in a future release."); return(valid); }
public override bool LoadFromConfig(ConfigNode configNode) { // Load base class bool valid = base.LoadFromConfig(configNode); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minReputation", x => minReputation = x, this, -1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxReputation", x => maxReputation = x, this, 1000.0f, x => Validation.Between(x, -1000.0f, 1000.0f)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minReputation", "maxReputation" }, this); // Not invertable valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "invertRequirement", x => invertRequirement = x, this, false, x => Validation.EQ(x, false)); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minEccentricity", ref minEccentricity, this, 0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxEccentricity", ref maxEccentricity, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minEccentricity", "maxEccentricity" }, this); valid &= ValidateTargetBody(configNode); LoggingUtil.LogError(this, "OrbitEccentricity is obsolete as of ContractConfigurator 0.5.0, please use Orbit instead. OrbitEccentricity will be removed in a future release."); return(valid); }
public override bool LoadFromConfig(ConfigNode configNode) { // Load base class bool valid = base.LoadFromConfig(configNode); // Check on active contracts too checkOnActiveContract = configNode.HasValue("checkOnActiveContract") ? checkOnActiveContract : true; valid &= ConfigNodeUtil.ParseValue <SpaceCenterFacility>(configNode, "facility", x => facility = x, this); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minLevel", x => minLevel = x, this, 1, x => Validation.Between(x, 1, 3)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxLevel", x => maxLevel = x, this, 3, x => Validation.Between(x, 1, 3)); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minLevel", "maxLevel" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <string>(configNode, "kerbal", ref kerbal, this, (string)null); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "index", ref index, this, -1); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "kerbal", "index" }, this); // Manually validate, since the default is technically invalid if (kerbal == null) { valid &= Validation.GE(index, 0); } return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minAltitude", ref minAltitude, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxAltitude", ref maxAltitude, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minApA", ref minApoapsis, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxApA", ref maxApoapsis, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minPeA", ref minPeriapsis, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxPeA", ref maxPeriapsis, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minEccentricity", ref minEccentricity, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxEccentricity", ref maxEccentricity, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minInclination", ref minInclination, this, 0.0, x => Validation.Between(x, 0.0, 180.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxInclination", ref maxInclination, this, 180.0, x => Validation.Between(x, 0.0, 180.0)); // Get minPeriod string minPeriodStr = null; valid &= ConfigNodeUtil.ParseValue <string>(configNode, "minPeriod", ref minPeriodStr, this, (string)null); minPeriod = minPeriodStr != null?DurationUtil.ParseDuration(minPeriodStr) : 0.0; // Get maxPeriod string maxPeriodStr = null; valid &= ConfigNodeUtil.ParseValue <string>(configNode, "maxPeriod", ref maxPeriodStr, this, (string)null); if (maxPeriodStr != null) { maxPeriod = DurationUtil.ParseDuration(maxPeriodStr); } maxPeriod = maxPeriodStr != null?DurationUtil.ParseDuration(maxPeriodStr) : double.MaxValue; // Validate target body valid &= ValidateTargetBody(configNode); // Validation minimum and groupings valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "minAltitude", "maxAltitude", "minApA", "maxApA", "minPeA", "maxPeA", "minEccentricity", "maxEccentricity", "minInclination", "maxInclination", "minPeriod", "maxPeriod" }, this); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "minAltitude", "maxAltitude" }, new string[] { "minApA", "maxApA", "minPeA", "maxPeA" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <string>(configNode, "trait", x => trait = x, this, (string)null); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minExperience", x => minExperience = x, this, 0, x => Validation.Between(x, 0, 5)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxExperience", x => maxExperience = x, this, 5, x => Validation.Between(x, 0, 5)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCrew", x => minCrew = x, this, 1, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCrew", x => maxCrew = x, this, int.MaxValue, x => Validation.GE(x, minCrew)); valid &= ConfigNodeUtil.ParseValue <List <Kerbal> >(configNode, "kerbal", x => kerbal = x, this, new List <Kerbal>()); valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCrew", "maxCrew", "kerbal" }, this); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "trait", "minExperience", "maxExperience", "minCrew", "maxCrew" }, new string[] { "kerbal" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <string>(configNode, "biome", ref biome, this, (string)null); valid &= ConfigNodeUtil.ParseValue <Vessel.Situations?>(configNode, "situation", ref situation, this, (Vessel.Situations?)null); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "minAltitude", ref minAltitude, this, 0.0f, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <float>(configNode, "maxAltitude", ref maxAltitude, this, float.MaxValue, x => Validation.GE(x, 0.0f)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minSpeed", ref minSpeed, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxSpeed", ref maxSpeed, this, double.MaxValue, x => Validation.GE(x, 0.0)); // Validate target body valid &= ValidateTargetBody(configNode); // Validation minimum set valid &= ConfigNodeUtil.AtLeastOne(configNode, new string[] { "targetBody", "biome", "situation", "minAltitude", "maxAltitude", "minSpeed", "maxSpeed" }, this); return(valid); }