public override ContractParameter Generate(Contract contract) { ReachState param = new ReachState(targetBodies, biome == null ? "" : biome.biome, situation, minAltitude, maxAltitude, minTerrainAltitude, maxTerrainAltitude, minSpeed, maxSpeed, minRateOfClimb, maxRateOfClimb, minAcceleration, maxAcceleration, title); param.FailWhenUnmet = failWhenUnmet; return param; }
public override ContractParameter Generate(Contract contract) { // Perform another validation of the target body to catch late validation issues due to expressions if (!ValidateTargetBody()) { return null; } ReachState param = new ReachState(targetBody, biome == null ? "" : biome.biome, situation, minAltitude, maxAltitude, minTerrainAltitude, maxTerrainAltitude, minSpeed, maxSpeed, minRateOfClimb, maxRateOfClimb, minAcceleration, maxAcceleration, title); param.FailWhenUnmet = failWhenUnmet; return param; }