示例#1
0
        public async Task <GameSocket> ConnectAsync(Uri uri, CancellationToken cancellationToken)
        {
            GameSocketFeature gameSocketFeature = null;
            var contextBuilder = new ProtoContextBuilder(_application, AllowSynchronousIO);

            contextBuilder.Configure(context =>
            {
                var request      = context.Request;
                var scheme       = uri.Scheme;
                scheme           = (scheme == "ws") ? "http" : scheme;
                scheme           = (scheme == "wss") ? "https" : scheme;
                request.Scheme   = scheme;
                request.Path     = PathString.FromUriComponent(uri);
                request.PathBase = PathString.Empty;
                if (request.Path.StartsWithSegments(_pathBase, out var remainder))
                {
                    request.Path     = remainder;
                    request.PathBase = _pathBase;
                }
                request.QueryString = QueryString.FromUriComponent(uri);
                request.Headers.Add("Connection", new string[] { "Upgrade" });
                request.Headers.Add("Upgrade", new string[] { "gamesocket" });
                request.Headers.Add("Sec-GameSocket-Version", new string[] { "13" });
                request.Headers.Add("Sec-GameSocket-Key", new string[] { CreateRequestKey() });
                request.Body = Stream.Null;

                // GameSocket
                gameSocketFeature = new GameSocketFeature(context);
                context.Features.Set <IProtoGameSocketFeature>(gameSocketFeature);

                ConfigureRequest?.Invoke(context.Request);
            });

            var httpContext = await contextBuilder.SendAsync(cancellationToken);

            if (httpContext.Response.StatusCode != StatusCodes.Status101SwitchingProtocols)
            {
                throw new InvalidOperationException("Incomplete handshake, status code: " + httpContext.Response.StatusCode);
            }
            if (gameSocketFeature.ClientGameSocket == null)
            {
                throw new InvalidOperationException("Incomplete handshake");
            }

            return(gameSocketFeature.ClientGameSocket);
        }
示例#2
0
        /// <summary>
        /// This adapts ProtoRequestMessages to ASP.NET Core requests, dispatches them through the pipeline, and returns the
        /// associated ProtoResponseMessage.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="cancellationToken"></param>
        /// <returns></returns>
        protected override async Task <ProtoResponseMessage> SendAsync(
            ProtoRequestMessage request,
            CancellationToken cancellationToken)
        {
            if (request == null)
            {
                throw new ArgumentNullException(nameof(request));
            }

            var contextBuilder = new ProtoContextBuilder(_application, AllowSynchronousIO);

            Stream responseBody   = null;
            var    requestContent = request.Content ?? new StreamContent(Stream.Null);
            var    body           = await requestContent.ReadAsStreamAsync();

            contextBuilder.Configure(context =>
            {
                var req = context.Request;

                req.Protocol = "HTTP/" + request.Version.ToString(fieldCount: 2);
                req.Method   = request.Method.ToString();

                req.Scheme = request.RequestUri.Scheme;

                foreach (var header in request.Headers)
                {
                    req.Headers.Append(header.Key, header.Value.ToArray());
                }

                if (!req.Host.HasValue)
                {
                    // If Host wasn't explicitly set as a header, let's infer it from the Uri
                    req.Host = HostString.FromUriComponent(request.RequestUri);
                    if (request.RequestUri.IsDefaultPort)
                    {
                        req.Host = new HostString(req.Host.Host);
                    }
                }

                req.Path     = PathString.FromUriComponent(request.RequestUri);
                req.PathBase = PathString.Empty;
                if (req.Path.StartsWithSegments(_pathBase, out var remainder))
                {
                    req.Path     = remainder;
                    req.PathBase = _pathBase;
                }
                req.QueryString = QueryString.FromUriComponent(request.RequestUri);

                if (requestContent != null)
                {
                    foreach (var header in requestContent.Headers)
                    {
                        req.Headers.Append(header.Key, header.Value.ToArray());
                    }
                }

                if (body.CanSeek)
                {
                    // This body may have been consumed before, rewind it.
                    body.Seek(0, SeekOrigin.Begin);
                }
                req.Body = new AsyncStreamWrapper(body, () => contextBuilder.AllowSynchronousIO);

                responseBody = context.Response.Body;
            });

            var httpContext = await contextBuilder.SendAsync(cancellationToken);

            var response = new ProtoResponseMessage();

            response.StatusCode     = (ProtoStatusCode)httpContext.Response.StatusCode;
            response.ReasonPhrase   = httpContext.Features.Get <IProtoResponseFeature>().ReasonPhrase;
            response.RequestMessage = request;

            response.Content = new StreamContent(responseBody);

            foreach (var header in httpContext.Response.Headers)
            {
                if (!response.Headers.TryAddWithoutValidation(header.Key, (IEnumerable <string>)header.Value))
                {
                    bool success = response.Content.Headers.TryAddWithoutValidation(header.Key, (IEnumerable <string>)header.Value);
                    Contract.Assert(success, "Bad header");
                }
            }
            return(response);
        }