public TestContext() { ContextProvider.Subscribe(this); OnPause = new UnityEvent <bool>(); PointsCalculator = new PointsCalculator(); AssetLoader = new AssetLoader(); SequenceChecker = new DefaultSequenceChecker(3); }
public Context() { ContextProvider.Subscribe(this); OnPause = new UnityEvent <bool>(); LocalStorage = new LocalStorage(); AssetLoader = new AssetLoader(); GameSettings = AssetLoader.Load <GameSettings>($"Settings/{nameof(GameSettings)}"); SoundController = AssetLoader.LoadAndInstantiate <SoundController>($"Controllers/{nameof(SoundController)}"); InputController = AssetLoader.LoadAndInstantiate <InputController>($"Controllers/{nameof(InputController)}"); //since this creation is in context, we can easily change to another script with another formula PointsCalculator = new PointsCalculator(); SequenceChecker = new DefaultSequenceChecker(GameSettings.MinItemsCount); GameController = AssetLoader.LoadAndInstantiate <GameController>($"Controllers/{nameof(GameController)}"); GameController.Initialize(GameSettings, InputController, LocalStorage, SoundController, SequenceChecker, PointsCalculator); }