static int Main(string[] args) { if (args.Length >= 2) { string inputDirectory = args[0]; string outputDirectory = args[1]; if (!Directory.Exists(outputDirectory)) { try { Directory.CreateDirectory(outputDirectory); } catch { return 1; } } else if(Directory.Exists(inputDirectory)) { Console.WriteLine(string.Format("Compiling\n{0}\nto\n{1}",inputDirectory, outputDirectory)); ContentBuilder builder = new ContentBuilder(); builder.Clear(); builder.OnOutput += WriteLine; builder.BuildAssets(inputDirectory, outputDirectory, false); builder.OnOutput -= WriteLine; DirectoryInfo inputDirectoryInfo = new DirectoryInfo(inputDirectory); List<FileInfo> moveFiles = new List<FileInfo>(); moveFiles.AddRange(inputDirectoryInfo.GetFiles("*.txt")); foreach (FileInfo filename in moveFiles) { Console.WriteLine(filename.Name); filename.CopyTo(outputDirectory + "\\" + filename.Name, true); } } else { Console.WriteLine("Input directory does not exist"); return 1; } } else { Console.WriteLine("Usage: ContentCompiler.exe [ ? | inputDirectory outputDirectory ]"); return 1; } return 0; }
private void BuildAndLoad(string filename, ContentManager content, GraphicsDevice device) { content.Unload(); if (File.Exists(compiledName)) { File.Delete(compiledName); } ContentBuilder builder = new ContentBuilder(); builder.BuildSingleAsset(FileName); FileInfo info = new FileInfo(filename); FileInfo compiledFileInfo = new FileInfo(info.Directory.FullName + "\\temp.xnb"); compiledName = compiledFileInfo.FullName; content.RootDirectory = info.Directory.FullName; currentTexture = content.Load<Texture2D>("temp"); debugTex = new Texture2D(device, 1, 1, false, SurfaceFormat.Color); uint[] white = new uint[1]; white[0] = Color.White.PackedValue; debugTex.SetData<uint>(white); rectangle = content.Load<Texture2D>("grid"); CreateFileWatcher(info); }
public BuilderViewModel() { contentBuilder = new ContentBuilder(); LoadConfiguredValues(); }