private void OnComponentInit(EntityUid uid, CharacterInterfaceComponent comp, ComponentInit args)
        {
            //Use all the character ui interfaced components to create the character window
            comp.UIComponents = EntityManager.GetComponents <ICharacterUI>(uid).ToList();
            if (comp.UIComponents.Count == 0)
            {
                return;
            }

            comp.Window = new CharacterInterfaceComponent.CharacterWindow(comp.UIComponents)
            {
                SetSize = (545, 400)
            };

            comp.Window.OnClose += () => _gameHud.CharacterButtonDown = false;
        }