示例#1
0
 public NodeEditorNodes(EditorWindow _editorWindow,
                        NodeConfig _nodeConfig,
                        ConstellationScript _constellationScript,
                        IUndoable _undoable,
                        NodeEditorSelection _nodeEditorSelection,
                        ILinkEditor _linkEditor,
                        IGUI _gui,
                        IVisibleObject _visibleObject,
                        NodeAdded _nodeAdded,
                        NodeRemoved _nodeRemoved,
                        HelpClicked _helpClicked)
 {
     linkEditor          = _linkEditor;
     editorWindow        = _editorWindow;
     Nodes               = new List <NodeView> ();
     nodeConfig          = _nodeConfig;
     constellationScript = _constellationScript;
     isInstance          = constellationScript.IsInstance;
     nodesFactory        = new NodesFactory();
     undoable            = _undoable;
     nodeEditorSelection = _nodeEditorSelection;
     GUI            = _gui;
     visibleObject  = _visibleObject;
     OnNodeAdded   += _nodeAdded;
     OnNodeRemoved += _nodeRemoved;
     OnHelpClicked += _helpClicked;
     SetNodes();
 }
        public NodeEditorPanel(IGUI _gui,
                               EditorWindow _editorWindow,
                               ConstellationScript _script,
                               IUndoable _undoable,
                               ClipBoard _editorClipBoard,
                               float positionX,
                               float positionY,
                               LinkAdded linkAdded,
                               NodeAdded nodeAdded,
                               NodeRemoved nodeRemoved)
        {
            nodesFactory        = new NodesFactory();
            constellationScript = _script;
            undoable            = _undoable;
            Nodes            = new List <NodeView> ();
            GUI              = _gui;
            EditorWindow     = _editorWindow;
            editorScrollSize = new Vector2(500, 500);
            Background       = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D;
            var allNodes = NodesFactory.GetAllNodes();

            nodes           = new string[allNodes.Length];
            editorScrollPos = new Vector2(positionX, positionY);
            for (var i = 0; i < allNodes.Length; i++)
            {
                nodes[i] = allNodes[i];
            }
            OnLinkAdded        += linkAdded;
            OnNodeAdded        += nodeAdded;
            OnNodeRemoved      += nodeRemoved;
            nodeEditorSelection = new NodeEditorSelection(GUI, _editorClipBoard);
        }
示例#3
0
        public NodeEditorPanel(IGUI _gui,
                               EditorWindow _editorWindow,
                               ConstellationScript _script,
                               IUndoable _undoable,
                               ClipBoard _editorClipBoard,
                               float positionX,
                               float positionY,
                               NodeEditorLinks.LinkAdded linkAdded,
                               NodeEditorLinks.LinkRemoved onLinkRemoved,
                               NodeEditorNodes.NodeAdded nodeAdded,
                               NodeEditorNodes.NodeRemoved nodeRemoved,
                               NodeEditorNodes.HelpClicked onHelpClicked,
                               ApplyInstanceChanges applyInstanceChanges,
                               ConstellationScriptData[] _constellationScripts)
        {
            constellationScripts = _constellationScripts;
            constellationScript  = _script;
            undoable             = _undoable;
            GUI              = _gui;
            EditorWindow     = _editorWindow;
            editorScrollSize = new Vector2(500, 500);
            var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D;

            Background = new NodeEditorBackground(GUI, backgroundTexture);

            var allNodes = NodesFactory.GetAllNodes();

            nodes           = new string[allNodes.Length];
            editorScrollPos = new Vector2(positionX, positionY);

            for (var i = 0; i < allNodes.Length; i++)
            {
                nodes[i] = allNodes[i];
            }
            OnLinkAdded            += linkAdded;
            OnNodeAdded            += nodeAdded;
            OnNodeRemoved          += nodeRemoved;
            OnApplyInstanceChanges += applyInstanceChanges;
            OnHelpClicked          += onHelpClicked;
            OnLinkRemoved          += onLinkRemoved;
            nodeEditorSelection     = new NodeEditorSelection(GUI, _editorClipBoard);
            RequestSetup();
        }