示例#1
0
        void SetNodes(NodeData[] nodes)
        {
            var attributesCounter = 0;

            foreach (NodeData node in nodes)
            {
                var newNode = nodeFactory.GetNode(node);
                Constellation.AddNode(newNode, node.Guid);
                if (IsAttribute(node) && Attributes != null)
                {
                    IAttribute nodeAttribute = newNode.NodeType as IAttribute;
                    if (node.Name != "ObjectAttribute" && attributesCounter < Attributes.Count)
                    {
                        nodeAttribute.SetAttribute(Attributes[attributesCounter].Variable);
                    }
                    else if (attributesCounter < Attributes.Count)
                    {
                        nodeAttribute.SetAttribute(new Variable().Set(Attributes[attributesCounter].UnityObject as object));
                    }

                    attributesCounter++;
                }
            }
        }