private static void GenerateCode() { generator.GenerateCodeFile(FilePath, generator.GetOutputPath(), content => { WrappedInt indentCount = 0; // NOTE: indentCount is automatically increamented or decreamented by // ContentWriter methods // An indent is added when a new CurlyBrackets IDisposable instance is created // and removed everytime that IDisposable instance is disposed of // (when the control has excited from the using statement) content.WriteIndentedLine(indentCount, generator.GetHeaderText(instance.GetScriptName())); content.WriteImports("UnityEngine"); using (new CurlyBrackets(content, ConstantGenerator.OutputFileNamespace, indentCount)) { using (new CurlyBrackets(content, "public static class " + FileName, indentCount)) { foreach (ConstGenSettings.ParamsCTRLR ctrlr in instance.newParameters) { // write animator owner header group of the parameters content.WriteIndentedFormatLine(indentCount, "public static class {0}", generator.MakeIdentifier(ctrlr.name)); using (new CurlyBrackets(content, indentCount)) { // write parameters foreach (string parameters in ctrlr.parameters) { content.WriteIndentedFormatLine(indentCount, "public const string {0} = \"{1}\";", generator.MakeIdentifier(parameters), generator.EscapeDoubleQuote(parameters)); } } content.WriteNewLine(); } } } }); }