static void Main(string[] args) { //Sets up the server initializeUserCrediential(); Console.CancelKeyPress += new ConsoleCancelEventHandler(myHandler); serverSocket = new TcpListener(IPAddress.Parse("127.0.0.1"), 19278); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); counter = 0; //Looks for new clients that connect while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); NetworkStream networkStream = clientSocket.GetStream(); currentlyLoggedInHash.Add("" + counter, clientSocket); handleClinet client = new handleClinet(); client.startClient(clientSocket, "" + counter, currentlyLoggedInHash); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }
static void Main(string[] args) { //Creates a TcpListener object to listen for incoming connections on computer's IP address TcpListener serverSocket = new TcpListener(IPAddress.Any, 80); //intialize TcpClient to null TcpClient clientSocket = default(TcpClient); //keep track of connecting client's IP Address string client_IP = ""; //start server and begin listening serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); //create a new thread for my commands to run on Thread me = new Thread(RemoveClient); me.Start(); while ((true)) { //accept pending request clientSocket = serverSocket.AcceptTcpClient(); //record down it's IP Address client_IP = ((IPEndPoint)clientSocket.Client.RemoteEndPoint).Address.ToString(); //intialize a buffer byte[] bytesFrom = new byte[70000]; //initialize string to store name of client string dataFromClient = null; //get byte data from accepted clientSocket NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); //convert bytes from buffer into string, store in dataFromClient dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("\0")); //add client into hashtable. string, TcpClient clientsList.Add(clientSocket, dataFromClient); //broadcast that this client has joined broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room. IP - " + client_IP); //create new handleClient object to handle client's messages that are sent handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } }
static void Main(string[] args) { //Creates a TcpListener object to listen for incoming connections on computer's IP address TcpListener serverSocket = new TcpListener(IPAddress.Any, 12345); //intialize TcpClient to null TcpClient clientSocket = default(TcpClient); //keep track of connecting client's IP Address string client_IP = ""; //start server and begin listening serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); //create a new thread for my commands to run on Thread me = new Thread(RemoveClient); me.Start(); while ((true)) { //accept pending request clientSocket = serverSocket.AcceptTcpClient(); //record down it's IP Address client_IP = ((IPEndPoint)clientSocket.Client.RemoteEndPoint).Address.ToString(); //intialize a buffer byte[] bytesFrom = new byte[70000]; //initialize string to store name of client string dataFromClient = null; //get byte data from accepted clientSocket NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); //convert bytes from buffer into string, store in dataFromClient dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("\0")); //add client into hashtable. string, TcpClient clientsList.Add(clientSocket, dataFromClient); //broadcast that this client has joined broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room. IP - " + client_IP); //create new handleClient object to handle client's messages that are sent handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(8888); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room "); handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); } }
static void Main(string[] args) { // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress myIp in ipHostInfo.AddressList) { Console.WriteLine(string.Format("myIp: {0} myFam: {1}", myIp, myIp.AddressFamily)); } IPAddress ipAddress = ipHostInfo.AddressList[2]; IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 1337); Console.WriteLine(string.Format("My IP ADDRESS: {0}", localEndPoint)); TcpListener serverSocket = new TcpListener(localEndPoint); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine(" >> " + "Server Started"); counter = 0; while (true) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> " + "Client No:" + Convert.ToString(counter) + " started!"); handleClinet client = new handleClinet(); client.startClient(clientSocket, Convert.ToString(counter)); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine(" >> " + "exit"); Console.ReadLine(); }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(8888); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine(" >> " + "Server Started"); counter = 0; while (true) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> " + "Client No:" + Convert.ToString(counter) + " started!"); handleClinet client = new handleClinet(); client.startClient(clientSocket, Convert.ToString(counter)); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine(" >> " + "exit"); Console.ReadLine(); }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(8888); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room "); handleClinet client = new handleClinet(); client.startClient(clientSocket, dataFromClient, clientsList); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }
static void Main(string[] args) { System.Diagnostics.ProcessStartInfo start = new System.Diagnostics.ProcessStartInfo(); start.FileName = @"\ServerTest.exe"; start.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; TcpListener serverSocket = new TcpListener(54206); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server Started ...."); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; string clientPubKey = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, bytesFrom.Length); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); networkStream.Flush(); //lets take a new CSP with a new 2048 bit rsa key pair var csp = new RSACryptoServiceProvider(2048); //how to get the private key Globals.privKey = csp.ExportParameters(true); //and the public key ... var pubKey = csp.ExportParameters(false); //converting the public key into a string representation string pubKeyString; { //we need some buffer var sw = new System.IO.StringWriter(); //we need a serializer var xs = new System.Xml.Serialization.XmlSerializer(typeof(RSAParameters)); //serialize the key into the stream xs.Serialize(sw, pubKey); //get the string from the stream pubKeyString = sw.ToString(); } byte[] outStream = System.Text.Encoding.ASCII.GetBytes(pubKeyString + "$"); networkStream.Write(outStream, 0, outStream.Length); Thread.Sleep(500); networkStream.Read(bytesFrom, 0, bytesFrom.Length); clientPubKey = System.Text.Encoding.ASCII.GetString(bytesFrom); clientPubKey = clientPubKey.Substring(0, clientPubKey.IndexOf("$")); clientsList.Add(dataFromClient, clientSocket); var per = new Person(); per.hash = clientSocket.GetHashCode(); per.initials = dataFromClient.Substring(1); per.publicKey = clientPubKey; personList.Add(per); broadcast("3**" + dataFromClient.Substring(1) + " Joined**", dataFromClient, false); Console.WriteLine(dataFromClient.Substring(1) + " Joined chat room "); handleClinet client = new handleClinet(); client.startClient(clientSocket, "0" /*dataFromClient.Substring(1)*/, clientsList); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }
static void Main(string[] args) { activeUsers = new List <String>(); Console.WriteLine("Getting roles..."); roles = new Dictionary <string, HashSet <string> >(); string[] roleLines = File.ReadAllLines(path + "roles.txt"); int en; foreach (string l in roleLines) { string[] line = l.Split(';'); HashSet <string> r = new HashSet <string>(); en = 0; foreach (string l2 in line) { if (en == 0) { ; } //r.name = l2; else if (Permissions.Contains(l2)) { r.Add(l2); } en++; } roles.Add(line[0], r); } Console.WriteLine("Getting users..."); string[] userLines = File.ReadAllLines(path + "users.txt"); users = new Dictionary <string, HashSet <string> >(); foreach (string l in userLines) { string[] line = l.Split(';'); HashSet <string> u = new HashSet <string>(); en = 0; foreach (string l2 in line) { if (en == 0) { ; } // u.name = l2; else { //foreach (KeyValuePair<string,HashSet<string>> r in roles) //{ if (roles.ContainsKey(l2)) { u.Add(l2); } //} } en++; } users.Add(line[0], u); } Console.WriteLine("Preparing server application..."); List <string> temp_u = new List <string>(); foreach (KeyValuePair <string, HashSet <string> > u in users) { temp_u.Add(u.Key); } Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); TcpListener serverSocket = new TcpListener(localAddr, port); TcpClient clientSocket = default(TcpClient); int counter = 0; Byte[] bytesTo = null; //String[] split = null; serverSocket.Start(); Console.WriteLine("Server started at " + DateTime.Now.ToString("MMM d yyyy HH:mm:ss")); counter = 0; while ((true)) { try { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); byte[] bytesFrom = new byte[1002500]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); //clientsList.Add(dataFromClient, clientSocket); Console.WriteLine(dataFromClient); String[] splitMsg = dataFromClient.Split('|'); //broadcast(dataFromClient + " Joined ", dataFromClient, false); if (activeUsers.Contains(dataFromClient)) { bytesTo = System.Text.Encoding.ASCII.GetBytes("ALREADY_LOGGED$"); networkStream.Write(bytesTo, 0, bytesTo.Length); networkStream.Flush(); clientSocket = null; } else if (!temp_u.Contains(splitMsg[0])) { bytesTo = System.Text.Encoding.ASCII.GetBytes("INCORRECT_LOGIN$"); networkStream.Write(bytesTo, 0, bytesTo.Length); networkStream.Flush(); clientSocket = null; } else { if (!users[splitMsg[0]].Contains(splitMsg[1])) { bytesTo = System.Text.Encoding.ASCII.GetBytes("INCORRECT_ROLE$"); networkStream.Write(bytesTo, 0, bytesTo.Length); networkStream.Flush(); clientSocket = null; } else { bytesTo = System.Text.Encoding.ASCII.GetBytes("OK$"); networkStream.Write(bytesTo, 0, bytesTo.Length); networkStream.Flush(); activeUsers.Add(dataFromClient); Console.WriteLine(dataFromClient + " logged in "); handleClinet client = new handleClinet(); client.startClient(clientSocket, splitMsg[0], splitMsg[1], activeUsers);//, clientsList); } } } catch { } } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); }