示例#1
0
 public void Place(Plant plant, Point position)
 {
     plant.Position      = position;
     plant.PositionOrder = PlacedPlantCount++;
     Garden.DrawPlant(plant, this);
     UpdateErodes(plant);
 }
示例#2
0
 public Packing(PlantList plantList, Garden garden)
 {
     //First placement
     Garden        = garden;
     PlantList     = plantList;
     BasePlacement = new Placement(plantList, garden);
     PossiblePlacements.Insert(0, BasePlacement);
     FinalPlacement = ComputePacking(BasePlacement);
 }
示例#3
0
        //Create base placement
        public Placement(PlantList plants, Garden garden)
        {
            //Plants
            Plants = plants;
            ComputeDimInfos(plants);

            garden.SetGardenMaps(MinDim, MaxDim);
            Garden = garden;
        }
示例#4
0
        public static void Test1()
        {
            //SoilMap
            var soilMap = new Mat(new Size(500, 500), DepthType.Cv8U, 1);

            soilMap.SetTo(new MCvScalar(0));
            for (int i = 1; i < 25; i++)
            {
                for (int j = 1; j < 25; j++)
                {
                    soilMap.SetValue(i, j, (byte)255);
                }
            }

            //Garden
            var garden = new Garden(soilMap);

            //Plants
            //p1
            var model1    = new List <KeyValuePair <int, Mat> >();
            var k         = 1;
            var plantMap1 = CvInvoke.GetStructuringElement(ElementShape.Rectangle, new Size(2 * k + 1, 2 * k + 1), new Point(k, k));

            model1.Add(new KeyValuePair <int, Mat>(0, plantMap1));
            model1.Add(new KeyValuePair <int, Mat>(-1, plantMap1));
            model1.Add(new KeyValuePair <int, Mat>(1, plantMap1));
            model1 = model1.OrderBy(o => o.Key).ToList();
            var plant1 = new Plant(1, model1);

            //p2
            var model2 = new List <KeyValuePair <int, Mat> >();

            k = 2;
            var plantMap2 = CvInvoke.GetStructuringElement(ElementShape.Rectangle, new Size(2 * k + 1, 2 * k + 1), new Point(k, k));

            model2.Add(new KeyValuePair <int, Mat>(0, plantMap2));
            model2.Add(new KeyValuePair <int, Mat>(-1, plantMap2));
            model2.Add(new KeyValuePair <int, Mat>(1, plantMap2));
            model2 = model2.OrderBy(o => o.Key).ToList();

            var plant2 = new Plant(2, model2);

            var plantList = new PlantList()
            {
                plant1, plant2
            };

            //Packing
            var packing = new Packing(plantList, garden);
        }
示例#5
0
        public Erosion(Plant plant, Garden garden)
        {
            Erode3D     = new List <KeyValuePair <int, Mat> >();
            ErodePoints = new List <Point>();
            ErodeMap    = new Mat(garden.SoilMap.Rows, garden.SoilMap.Cols, DepthType.Cv8U, 1);
            ErodeMap.SetTo(new MCvScalar(255));

            foreach (var level in garden.Model)
            {
                var erode = new Mat(
                    new Size(level.Value.Cols, level.Value.Rows),
                    DepthType.Cv8U,
                    1
                    );
                erode.SetTo(new MCvScalar(0));

                //tresh

                CvInvoke.Erode(level.Value, erode,
                               plant.Model.Where(x => x.Key == level.Key).Select(x => x.Value).FirstOrDefault(), new Point(1, 1), 1,
                               BorderType.Constant, new MCvScalar(0));

                //Compute points
                for (int i = 0; i < erode.Cols; i++)
                {
                    for (int j = 0; j < erode.Rows; j++)
                    {
                        if (erode.GetValue(i, j) == 255)
                        {
                            ErodePoints.Add(new Point(i, j));
                        }
                    }
                }

                Erode3D.Add(new KeyValuePair <int, Mat>(level.Key, erode));
            }

            foreach (var erode in Erode3D)
            {
                CvInvoke.BitwiseAnd(ErodeMap, erode.Value, ErodeMap);
            }
        }