public void render(IUser user) { if (user.GetPlayer() != null) { SFDGameScriptInterface.Vector2 zpos = user.GetPlayer().GetWorldPosition(); IPlayer zp = Game.CreatePlayer(zpos); zp.SetUser(user); zp.SetTeam(PlayerTeam.Team2); zombie(user); zombies.Add(zp); Game.ShowPopupMessage("WELCOME TO THE FAMILY"); } }