public override void Render(RLConsole mainConsole) { RLConsole.Blit(statsConsole, 0, 0, statsConsoleRect.Size.X, statsConsoleRect.Size.Y, mainConsole, statsConsoleRect.Pos.X, statsConsoleRect.Pos.Y); RLConsole.Blit(worldConsole, 0, 0, worldConsoleRect.Size.X, worldConsoleRect.Size.Y, mainConsole, worldConsoleRect.Pos.X, worldConsoleRect.Pos.Y); mainWorld.Render(worldConsole); CreaturesContainer.RenderLogic(worldConsole); AttacksContainer.Render(worldConsole); mainHud.Render(statsConsole); }