public GameLife(int dimensionX, int dimensionY, int increase) { _fillGeneration = new GenerationalFill(); _printResult = new GenerationalPrint(); _currentGeneration = new Generation(); _currentGeneration.DimensionX = dimensionX; _currentGeneration.DimensionY = dimensionY; _currentGeneration.Increase = increase; _consoleStyle = new ConsoleStyle(); }
public GameLife(int dimensionX, int dimensionY, int increase) { _fillGeneration = new GenerationalFill(); _printResult = new GenerationalPrint(); _currentGeneration = new Generation(); _currentGeneration.DimensionX = dimensionX; _currentGeneration.DimensionY = dimensionY; _currentGeneration.Increase = increase; _consoleStyle = new ConsoleStyle(); }