示例#1
0
 //3.编写引发事件的函数,注意多了个参数;
 public void OnAlarm(NumberOfThiefEventArgs e)
 {
     if (this.Alarm != null)
     {
         Console.WriteLine("/n狗报警: 有小偷进来了,汪汪~~~~~~~/n");
         this.Alarm(this, e);
     }
 }
示例#2
0
 //4.编写事件处理程序,参数中包含着numberOfThief信息
 void HostHandleAlarm(object sender, NumberOfThiefEventArgs e)
 {
     if (e.numberOfThief <= 1)
     {
         Console.WriteLine("主  人: 抓住了小偷!");
     }
     else
     {
         Console.WriteLine("主 人:打110报警,我家来了{0}个小偷!", e.numberOfThief);
     }
 }
示例#3
0
        static void Main(string[] args)
        {
            NumberOfThiefEventArgs NumberOfThiefEventArgs = new NumberOfThiefEventArgs(1);
            Dog  dog  = new Dog();
            Host host = new Host(dog);

            //当前时间,从2008年12月31日23:59:50开始计时
            DateTime now      = new DateTime(2008, 12, 31, 23, 59, 50);
            DateTime midnight = new DateTime(2009, 1, 1, 0, 0, 0);

            //等待午夜的到来
            Console.WriteLine("时间一秒一秒地流逝... ");
            while (now < midnight)
            {
                Console.WriteLine("当前时间: " + now);
                System.Threading.Thread.Sleep(1000); //程序暂停一秒
                now = now.AddSeconds(1);             //时间增加一秒
            }

            //午夜零点小偷到达,看门狗引发Alarm事件
            Console.WriteLine("/n月黑风高的午夜: " + now);
            Console.WriteLine("小偷悄悄地摸进了主人的屋内... ");

            //创建事件参数
            NumberOfThiefEventArgs e = new NumberOfThiefEventArgs(3);

            dog.OnAlarm(e);

            var class1 = typeof(Class1);

            // var assembly = Assembly.Load();
            //  assembly.CreateInstance
            //  class1.a

            Console.Read();
        }